so I have a moving bit of geometry and I've scattered some points where I want the emission.
I'm emitting flip fluid from these scattered points and now want the fluid to follow more or less with my object and slowly start dripping off,
any ideas on how to get the fluid to stick/follow? At the moment it's just being left behind... roadrunner esq.
(I've got a gas stick collision, good amount of viscosity already, perhaps almost like it needs to inherit some initial velocity?)