Jump to content

jingaa

Members
  • Content count

    64
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won

    1

jingaa last won the day on November 1 2017

jingaa had the most liked content!

Community Reputation

8 Neutral

About jingaa

  • Rank
    Peon
  • Birthday 05/07/1988

Contact Methods

  • Website URL
    www.artstation.com/sercan

Personal Information

  • Name
    Sercan
  • Location
    Los Angeles

Recent Profile Visitors

1,789 profile views
  1. Vellum Guide Simulate - Creating Stiff Fur

    On Vellum solver go to solver tab and you will see Constraint Iteration. keep that very high number like 15000, 25000 as long as you keep it high you will have stiffer. And also you can play with Bend stiffness and damping Ratio from Vellum Constraint sop too
  2. Hard Constraint Problem

    Thank you man i am going to check your fine!
  3. Hard Constraint Problem

    Hello everybody, I was working on a sort of crash for a project. I have an aircraft and did my fracture setup but still having a problem with my hard constraint. When it crash and drag on the ground everything looks fine but when plane stop it is getting same shape again, loosing the fractured shape. Is there anybody has an idea how i can keep crashed shape? I am sharing pics also you guys can see what i try to say. When plane stop, turning back to original shape. I want to feel like metal bend thing but this is like fabric now lol
  4. Hello guys, I was trying to render volume with Redshift 2.6.27 on Houdini 17. I think some part cahnged with Render. On old version there was a button on Redshift Propoerty/Volume calls Split Disjoint Volumes and when you make it on , volume render were working well. But with H17 Redshift i couldnt see that thing and my volume render doesnt comes when i render. I tried converting to VDB too but didnt work. Is there anybody has an idea about how i can render volume with Redshift
  5. Sticky Fluid Setup (pressed F1)

    Reason why i used sopsolver or force is when you animate little bit fast stick doesnt work. Ok my animation is 0-1 on 100 frames , just make it 0-4 on 100 frames and see how stick working sorry how its not working lol This way i was looking for a force or field or something else. Houdini collisions or stick things works perfect with slow objects or animations but when you use something fast northing working well lol
  6. Sticky Fluid Setup (pressed F1)

    Hi everybody , i was trying to work on rnd but stucked on one point. I am trying to create a fluid that sitcks on the surface but i couldnt manage my force i think. I have used sopsolver in dop and created my force there but when i use it my emition doesnt stop which is doesnt work with me lol Anybody has a setup like that or experince? thanx guys sticky_fluid_setup_001.hip
  7. How to Copy Multiple OBJ to ID

    I havent try something like that but group of collision should work in normal way also. I mean when you make few collision object as a static or animated object, that works in normal time. But if you wannt to add multiple objects (each one different) to multiple points or surface, that might work
  8. How to Copy Multiple OBJ to ID

    OK i have found a solution for this.... First i converted each polygon to point with wrangle. int pt = addpoint(0,@P); vector nml = primuv(0, "N", @primnum, {.5,.5,0}); setpointattrib(0, "N", pt, nml); removeprim(0, @primnum, 1); this adding point to each polygon's center... after that, - I cached animation , animation_$F.obj -Time blend sop -time shift sop , stamp("../copy1","stamp_time",0) -copy sop , time_stamp value= $PT It worked for me. If anybody need the file i can share.
  9. How to Copy Multiple OBJ to ID

    Hello everybody, hope yawl goo.... I have a case and couldnt find a way (yet) So, i have frame based obj file 200 frames and on the other side has a domino sim. I wanna copy each obj to each id of domino... Basicly i wanna copy my animated object file to each domino and stict there without animation. for example frame 1 animation will stay on first domino, frame 2 animation will be stay on second domino. Does anybody have an idea about that? Thanx for help.
  10. RBD Packed Active Data for Pop

    Here is the fixed file if anybody wants to check rbd_point_sim_001.hip
  11. RBD Packed Active Data for Pop

    Thanx man , i did little changes and worked well!
  12. RBD Packed Active Data for Pop

    Hello everybody , hope yawl doing well..... I have a question for you guys. So, I have a rigid body sim with animated active data but when i use it with multi solver, i think my data doesnt work. There is my hip file on the attachment , if anybody can help thanx alot! It works with rigidbody solver but when i connect popsolver to my multisolver that active data doesnt work. I think pop doenst have active data or something like that but must be a way to connect them together lol rbd_point_sim_001.hip
  13. Giving a shape to pyro

    Hello all, Does anybody has an experience with giving a random shape to pyro? For example i wanna do a fire on crown shape but it will just stay on that shape. Normally i am giving a crown shape fire but after few second shape is getting out of the shape and becoming regular fire lol shape is disappear and big fire is coming.... I have tried to make a volume with crown shape missing inside and used for field but didnt work it out well. So , if anybody has an experience about that , i would love to see the file and learn. Thanx
  14. FEM Wrinkle

    I have solved my problem and sharing the hip file so maybe that can help to someone also. I have faked animation with vop , convert character to vdb density and controled it for displacement to the pillow. After displacement the mesh i simulated it to fem as hybrid object and thats it. That became easy and fast for my scene. FEM_Wrinkle.hip
  15. FEM Wrinkle

    well that helped me actually... thanx for sharing
×