
yingfeizhou
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curve grow How to do spiral curve base a tree branch
yingfeizhou replied to yingfeizhou's topic in Effects
Thanks a lot! can you share the hip for me? I try do it,but fail. -
How to do spiral curve base a tree branch which is from speedtree? like the picture? Thanks!
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How to do spiral curve base a tree branch like the picture? Thanks!
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Hi! I want to create a cut systerm in houdini. In Dop sopSlover, I used the boolean cut the sphere. when it solvers,the sphere has been cutted,but the sphere dynamic is not true. I have tested a long time,but not work. I need to help, thanks. cut_test.hip
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scatter displacement scatter on surface with the displacment shader
yingfeizhou posted a topic in Effects
For example,I want to use the scatter node to plant some trees on the grid,but the grid with the displacement shader。 when render ,the trees are inside the displace grid. How could I do? -
houdini ocean render It appears square specular when render the large ocean
yingfeizhou posted a topic in Lighting & Rendering
It appears square specular when render the large ocean . why? -
why render the particles is not alpha when used the glow shader
yingfeizhou posted a topic in Lighting & Rendering
why render the particles is not alpha when used the glow shader if enable the emission? How will I to do? Please -
houdini bake texture There is some noise when bake texture in houdini
yingfeizhou replied to yingfeizhou's topic in Lighting & Rendering
I think you are right because the uvs are overlapping。I will try to do tomorrow and thanks for your reply. -
houdini bake texture There is some noise when bake texture in houdini
yingfeizhou posted a topic in Lighting & Rendering
When bake texture in houdini,it products some noise。I wanna to know the possible reasons。 -
How to convert a displacement to polygons ? I use the dispalcement texture to render the model, but I wanted to get the displacement polygon. how?
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The result I used the caustic light to render the glass.
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here the scene file. thank you ! glass_mat.rar
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There is some black under the glass when I used the envlight to render。I think it is shadow of the envlight,but why? It is all right in maya when I used other renderers for example vray。 what can I do ?
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Hello, eveyone ! I used the occlusion node to render the occ pass in vopmaterial。But I found some white things in Intersecting line between objects。why? Thanks! Here the p