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yingfeizhou

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About yingfeizhou

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    Peon

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    zero
  1. For example,I want to use the scatter node to plant some trees on the grid,but the grid with the displacement shader。 when render ,the trees are inside the displace grid. How could I do?
  2. It appears square specular when render the large ocean . why?
  3. why render the particles is not alpha when used the glow shader if enable the emission? How will I to do? Please
  4. I think you are right because the uvs are overlapping。I will try to do tomorrow and thanks for your reply.
  5. When bake texture in houdini,it products some noise。I wanna to know the possible reasons。
  6. How to convert a displacement to polygons ? I use the dispalcement texture to render the model, but I wanted to get the displacement polygon. how?
  7. glass render

    The result I used the caustic light to render the glass.
  8. glass render

    here the scene file. thank you ! glass_mat.rar
  9. glass render

    There is some black under the glass when I used the envlight to render。I think it is shadow of the envlight,but why? It is all right in maya when I used other renderers for example vray。 what can I do ?
  10. Hello, eveyone ! I used the occlusion node to render the occ pass in vopmaterial。But I found some white things in Intersecting line between objects。why? Thanks! Here the p
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