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  1. Hi Atom

    Would you by any chance have a working link to the Guillame Fradin tutorial you reference in your video here?

     

     

    1. Atom

      Atom

      I believe he took them down. (I should probably remove it from list)

      The mocap blender is a nice little OTL, but I think Michael Goldfarb's approach to binding a rig to an animated BVH skeleton is easier to deal with.
      https://www.sidefx.com/forum/topic/55681/#post-250676

      He used the BlendConstraint tool in Simple mode while only applying the bind to the ROT and SCALE. POS is left unbound.
      Consider this follow up post which is a reminder to align BVH T-POSE or A-POSE (rest pose) to the target rig before attempting the BlendConstrain process for every bone you wish the BVH to drive.

      https://www.sidefx.com/forum/topic/55681/#post-250852

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