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About moustik

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    Peon

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  • Name
    kevin
  1. Pop grain parameters advice ("bound effect")

    Oh yeah i forgot the abc file sorry In the playblast you can see, just during the impact the particles compress themselves and little after they recover volume. I'm not at work today but I'll send abc and obj files this evening. Thx Sultan
  2. Hi everyone, I'm student in french school, and for my last year project I have to do snow. And more precisely a huge bloc falling to the floor. I need a lot of particle because for the production need I decided to convert it in vdb and so to polygon, so I need detail. My question is, What parameter should I modify to avoid the "bound" effect. My simulation flatten on the impact and take back volume. I used the shock scaling power and I played with Scale Kinetic and Static threshold but I don't really understand how this params works. Can you help me with that. Thank you a lot. FX_v007_chute.hipnc test_v01.mov
  3. Hello, I'm a new user of houdini software and I have to do a snow simulation for a school project. I have to meshing and alembic of my simulation in order to give it to the render guy. So for a better result I used a vdb and convertVdb node to keep the "snow fracturing" but it's not efficient it's look like mud. Is there any solution to have uv too ? Use I correct method to meshing? maybe it's the simulation ? Have you any sugestions or others topics or tuto to help me. Thank you. ps: sorry for my english i 'm a french guy. od_scene_help.hipnc
  4. Alembic from volume with UV ?

    Ok thx for the fast reply, i'll try the attribtransfer. And sorry for that but what "drag" means ?
  5. Hello, I'm a new user of houdini software and I have to do a snow simulation for a school project. I have to export an alembic file of my simulation in order to give it to the render guy. So for a better result I used a volume and convertVolume node to keep the "snow fracturing" which is better than particle fluid surface which tries to join particle and don't look like snow but mud. But I don't know how have uv with this method. (I have another problem that is the particles continue to move very slowly after a while so the mesh continue to moving even if nothing happen) Have you any sugestions or others topics or tuto to help me. Thank you. ps: sorry for my english i 'm a french guy.
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