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Everything posted by fencer

  1. Circle tagents

    Well done. Check hip, I have added the rest code from the article above. Hope it will help to finish the setup. cg_v01.hip
  2. Circle tagents

    Looks like homework wasn't done first
  3. This series of videos gives understanding how to manipulate vellum, the rest I added to setup is standard.
  4. Hey, first example with "Mask_restlength". An idea from this "example", you can continue playing with brining attributes and manipulate parameters. 01_Cloth_v02.hip
  5. Check Vellum entry series, you will find many answers here. https://www.sidefx.com/tutorials/vellum-nodes/
  6. Rocket exhaust expansion effect (particles)

    As an idea. exhaust_v01.hip
  7. SOP RBD Solver - glue and soft constraint problem

    How about simply move all in dop? sop_rbd_solver_soft_and_glue_problem_v2.hipnc
  8. Try with copnet. AlphaToAttr_v01.hip
  9. Check this topic, try to search more.
  10. FFF: Subject 071, Teaser

    !!! This is it! I'm so excited to reveal my Houdini Tutorial, with monstrous 38 hours recorded materials. This tutorial aims to houdini artists who would like to learn new techniques in procedural creation of geometry, volumetric, animation, complex pyro simulation and meet closer with a new Karma XPU render engine. For odforce members a special 20% discount! Please use discount code: FFFS071 GET IT HERE: https://fxforfun.gumroad.com/l/subject071
  11. FFF: Subject 071, Teaser

    Thrilled to show a teaser of my future Houdini tutorial. Key topics: - Proceduralism: geometry and animation - Pyro: explosion with love - Karma XPU: pain and joy *99.9% done with Karma XPU Release on gumroad soon.
  12. RBD - lerp animation and fracture

    How about split tasks, transformations for vellum and then replace vellum "shape 3" with rbd for fracturing, just placing in the same place.
  13. Bake source animation into hip file and post here, without this it's hard to tell what is going on or at least do flipbook video to show.
  14. Pyro trails explosion

    Just wait several days, in H18.5 you will find good presets to start with.
  15. Sure, just multiply input volume values. Make gradien 0 to 1.
  16. Vellum input geometry update per frame

    I guess the idea is to rebuild a geo on fly, not just stretch or animate position. Here is good example https://zybrand.xyz/vellumcontinuous-emit-with-dynamic-constraints#more-324
  17. Vellum input geometry update per frame

    Maybe keep faking like this. vellum_on_fly_v02.hip
  18. Vellum input geometry update per frame

    Rough idea to rebuild geo and constraints on fly. vellum_on_fly.hip
  19. FX Reel 2020

    My latest reel, 2020. Collection of shows 2016-2019.
  20. For example, convert sphere to volume and do volume mix operation.
  21. cross product for beginning @up = {0,1,0}; @N = cross(@up, @N);
  22. Several ideas. sphere_volume_shell_color_v01.hipnc
  23. Simulating Cannon with recoil from Pyro

    Looks like you are trying to overcomplicate your task. Use standard techniques in particles sourcing according to reference and play with pyro look. Add more substeps because of fast motion. That's all.
  24. Align using meta value

    Align To - Which primitive to align to. If blank aligns to first primitive in the auxiliary input.
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