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Posts
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Posts posted by fencer
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9 hours ago, Dag said:
Hi,
the problem is this field does not recognize the expression when I put e.g. @pattern or `detail("../NULL", "pattern", 0)` I would like to set the parameter in the wrangle like this setattrib(0, "detail", "pattern_node", s@pattern, @ptnum);but it does work.
Create a new wrangle with test detail attribute s@test = "name"; and connect before building_from_patterns node;
Check if the field can read this.
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If I understood you need to read detail attribute and use it in "Pattern" field of Labs, also split "pattern" into two values "BaseWall" and "Floor01":
detail("../NULL", "pattern_group", 0)
detail("../NULL", "pattern_pattern", 0)Try to split string with split function or so by symbol "<".
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Try gasfieldwrangle instead.
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10 minutes ago, gangland said:
Hey
tried inside solver. It didn't work. I read the documentations of the vdb advect, as far I'm understood, it only works for sign distance field vdb.
Check this
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For the setup you need to convert volume to vdb and put vdb advect inside solver.
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4 hours ago, HM_2020 said:
Hey Fencer, cheers as always! Can you elaborate? Cheers!
Volume mask has values 0 or 1, windforce reads this values as on/off state, if you remap volue from 0 to 1 you will have gradient falloff for windforce.
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On 2/2/2023 at 12:18 PM, Marc said:
Done.
With regard to the syntax highlighting, it's possible but it requires some hacking of the editors interface thing. I did it on the last version of the forum but forgot how. I'm pretty time constrained, but I'll try get to it soon.
A bit inefficient in this case, we have three latest reply for one post in one "Posts" section. In theory, all "Posts" section can be filled with only one topic discussion.
Maybe there is a way to limit with one latest reply per topic in this section?
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A laptop with 2070 (mobile) and a workstation with 1080 Ti.
Production Build: 19.5.493
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Try to limit pcfind by group per primitive.
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Check a good descrition of how vex works here https://www.tokeru.com/cgwiki/index.php?title=HoudiniVex
I suggest to start learning and play with more simple setups before diving into something like above. Start from a simple setup to prove idea.
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Need sometihng more complicated but as a start point maybe just a cloth will work. Check hip.
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Should be attribute i[]@ then index []
f@element2 = i[]@arr[1];Also, you can always find useful tips here: https://www.tokeru.com/cgwiki/index.php?title=HoudiniVex
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8 hours ago, Masoud said:
Yes, my vector field has the right dimensions.
Any practical tips?
If I understand correctly, check hip.
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10 hours ago, Marc said:
Let me know if the modules I added are working. These ones are built into the software vs a plugin, but they're less feature rich. I can investigate some more if these aren't good enough.
Probably something with cookies or CSS (a:visited), right side is here but it's not showing separation in visited and new topics, it was bold title when new and normal after visiting. Easy to see what you already saw but now all is the same. (I'm using Firefox)
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Praise a reborn odforce!
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mat: uv > texture > blend with layermix
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Quote
But the problem is the result is not that satisfying.
This doesn't give us any information about you issue, show your "not satisfying" result, share setup or example...
The setup from the video is working as expected, tested.-
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Greate a point group with unshared edges, promote this group to primitive, assemble to packet primitives with group trasfer, delete by group, unpack.
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Looks like you're on the right way with flip, do more resolution, add more swirl/turbulence as on ref.
To make it more sandy for render you can try advect pop with amount of particles required for this look or random remove part of particles like 20-30% from flip to make gaps between grains. -
1 hour ago, apollo11 said:
@Benyee Hi, I tested your file it was working in simple transform scene but when I wanted to test it in an rbd scene the result was negative and the primdist kept deleting when it was less than 0.0005. There was deterioration on the outer surfaces as well, but I seem to have partially corrected them by separating and reassembling the surfaces.Going with the solver as Benyee mentioned must be the way.
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12 hours ago, kiryha said:
Why I don't have motion blur in my Karma render?
"I did not open Houdini for a while"
are you sure it was Houdini?
1. for geometry velocity blur you didn't calculate velocity on geometry level
2. didn't apply geometry velocity blur sampling on object level-
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building from patterns change Pattern with attribute
in General Houdini Questions
Posted
Check hip
Pattern_with_attribute_v01.hip