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Everything posted by fencer
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For each primitive I need a point infection system.
fencer replied to Smicksus's topic in Lounge/General chat
Try to limit pcfind by group per primitive. For_each_primitive_point_infection_system_v02.hip -
Check a good descrition of how vex works here https://www.tokeru.com/cgwiki/index.php?title=HoudiniVex I suggest to start learning and play with more simple setups before diving into something like above. Start from a simple setup to prove idea.
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Need sometihng more complicated but as a start point maybe just a cloth will work. Check hip. Z_shaped_cloth_v01.hip
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why can not I access array element from next wrangle?
fencer replied to katosa's topic in General Houdini Questions
Should be attribute i[]@ then index [] f@element2 = i[]@arr[1]; Also, you can always find useful tips here: https://www.tokeru.com/cgwiki/index.php?title=HoudiniVex -
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- gas analysis
- gradient
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Probably something with cookies or CSS (a:visited), right side is here but it's not showing separation in visited and new topics, it was bold title when new and normal after visiting. Easy to see what you already saw but now all is the same. (I'm using Firefox)
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Praise a reborn odforce!
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Mantra - how to mix two or more textures/Materials in Houdini
fencer replied to Daniel Voloshkevych's topic in Effects
mat: uv > texture > blend with layermix -
I need a simple way to fix geometries intersections.
fencer replied to Masoud's topic in General Houdini Questions
This doesn't give us any information about you issue, show your "not satisfying" result, share setup or example... The setup from the video is working as expected, tested. -
Greate a point group with unshared edges, promote this group to primitive, assemble to packet primitives with group trasfer, delete by group, unpack.
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Looks like you're on the right way with flip, do more resolution, add more swirl/turbulence as on ref. To make it more sandy for render you can try advect pop with amount of particles required for this look or random remove part of particles like 20-30% from flip to make gaps between grains.
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- sim
- simulation
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rbd Using a solver in Rbd Disconnected Faces
fencer replied to apollo11's topic in General Houdini Questions
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"I did not open Houdini for a while" are you sure it was Houdini? 1. for geometry velocity blur you didn't calculate velocity on geometry level 2. didn't apply geometry velocity blur sampling on object level
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Import a pyro simulation in a sop network using dop import ?
fencer replied to archz2's topic in General Houdini Questions
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Import a pyro simulation in a sop network using dop import ?
fencer replied to archz2's topic in General Houdini Questions
Use dopimportfield instead of. -
Hey, as I mentioned before it will be easier and more visible to do on object level. Check hip. book_flip_pages_texture.zip
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Oh sorry, just notice "0000.jpg, 0010.jpg, 0020.jpg, 0030.jpg" sequence. Upgrade to this. You can even do all string paths on object level and store in attributes (pageA, pageB), then just bind in shader.
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Examples, motion description, attempts to do in Houdini? Where?
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Check this technique https://pepefx.blogspot.com/2016/04/cigarette-smoke.html
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I mean describe the issue, show what is not working and so on.... check an example attached Magic Trail effect.hip
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How to importattrib from another SOP in a shader ?
fencer replied to AntoineSfx's topic in General Houdini Questions
Not sure it will work in MAT contex, just save line before render what makes sense to keep stages separate.