Jump to content
[[Template core/front/profile/profileHeader is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

Everything posted by fencer

  1. Pattern for tempered glass

    Boolean first for radial look, then keep adding second and third levels. Use your custom geo to cut radially, lower level will be standard fractured.
  2. Rotating Packed Primitives in VOP?

    There are several ways how to do this, as a new to Houdini you can simply go in loop and transform how you like. Google "houdini loop" to understand how it works. More advanced way will be with matrix tranformation, you can google "houdini rotate packed primitive". Check an example rotatetriangles_v02.hip
  3. Circle tagents

    Well done. Check hip, I have added the rest code from the article above. Hope it will help to finish the setup. cg_v01.hip
  4. Circle tagents

    Looks like homework wasn't done first
  5. This series of videos gives understanding how to manipulate vellum, the rest I added to setup is standard.
  6. Hey, first example with "Mask_restlength". An idea from this "example", you can continue playing with brining attributes and manipulate parameters. 01_Cloth_v02.hip
  7. Check Vellum entry series, you will find many answers here. https://www.sidefx.com/tutorials/vellum-nodes/
  8. Rocket exhaust expansion effect (particles)

    As an idea. exhaust_v01.hip
  9. SOP RBD Solver - glue and soft constraint problem

    How about simply move all in dop? sop_rbd_solver_soft_and_glue_problem_v2.hipnc
  10. Try with copnet. AlphaToAttr_v01.hip
  11. Check this topic, try to search more.
  12. FFF: Subject 071, Teaser

    !!! This is it! I'm so excited to reveal my Houdini Tutorial, with monstrous 38 hours recorded materials. This tutorial aims to houdini artists who would like to learn new techniques in procedural creation of geometry, volumetric, animation, complex pyro simulation and meet closer with a new Karma XPU render engine. For odforce members a special 20% discount! Please use discount code: FFFS071 GET IT HERE: https://fxforfun.gumroad.com/l/subject071
  13. FFF: Subject 071, Teaser

    Thrilled to show a teaser of my future Houdini tutorial. Key topics: - Proceduralism: geometry and animation - Pyro: explosion with love - Karma XPU: pain and joy *99.9% done with Karma XPU Release on gumroad soon.
  14. RBD - lerp animation and fracture

    How about split tasks, transformations for vellum and then replace vellum "shape 3" with rbd for fracturing, just placing in the same place.
  15. Bake source animation into hip file and post here, without this it's hard to tell what is going on or at least do flipbook video to show.
  16. Pyro trails explosion

    Just wait several days, in H18.5 you will find good presets to start with.
  17. Sure, just multiply input volume values. Make gradien 0 to 1.
  18. Vellum input geometry update per frame

    I guess the idea is to rebuild a geo on fly, not just stretch or animate position. Here is good example https://zybrand.xyz/vellumcontinuous-emit-with-dynamic-constraints#more-324
  19. Vellum input geometry update per frame

    Maybe keep faking like this. vellum_on_fly_v02.hip
  20. Vellum input geometry update per frame

    Rough idea to rebuild geo and constraints on fly. vellum_on_fly.hip
  21. FX Reel 2020

    My latest reel, 2020. Collection of shows 2016-2019.
  22. For example, convert sphere to volume and do volume mix operation.
  23. cross product for beginning @up = {0,1,0}; @N = cross(@up, @N);
  24. Several ideas. sphere_volume_shell_color_v01.hipnc
×