Jump to content
[[Template core/front/profile/profileHeader is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

garf last won the day on January 20 2020

garf had the most liked content!

Community Reputation

19 Good

About garf

  • Rank

Personal Information

  • Name

Recent Profile Visitors

3,054 profile views
  1. Dive inside the hda and do an attribute transfer from the pop sim. Hip attached. pyrospread_from_pops_001.hip
  2. export Arnold VDB archive ASS

    You dont export from the arnold volume node. Point your ROP to a geo node with the vdb in it. gb_arnold_export_ass.hip
  3. Spars solver rest position?

    Hi @bunker, Where do you insert the compute_rest netbox stuff? I've tried to copy the legacy pyro as closely as possible by wiring it into the FIRST FRAME and gas substep dops. Wired the advect rest into the ADVECTION merge and created rest and rest2 fields in the pyro object. But not having much luck with it.
  4. I've got a stack of grains that will be forced up, the initial Normals are up. How can I get these normals through the sim so that they rotate/orient and work with clumping and such? Think grass on clumps of soil.
  5. RBD Constraint Cymbals

    I'm trying to setup an RBD sim and I need the object to be constrained like a drumkit cymbal would be, i.e. it pivots on a point but is constrained enough not to rotate a lot. Any suggestions as to the best way to go about this? Cheers
  6. Heya, I've got a bunch of particle sims instanced onto points which already have a pscale (to determine the size of the instanced particle sim) - when rendering it uses this pscale to render the points but I would like to use per-point pscale not per-instance pscale. How do I do this? Cheers
  7. creating condensation or water droplets

    might want to credit the original source
  8. Add AOVs to ROP

    I've done it before but can't find my old script. How do I script adding instances/AOVs/imageplanes on a ROP?
  9. UDIM for each geo procedurally

    improvement: transform y on uvtransform32 = (detail("../foreach_begin8_metadata1", "iteration", 0)-detail("../foreach_begin8_metadata1", "iteration", 0)%10)/10
  10. I've got some geo with 120+ leaf geometries and I'd like to procedurally move each geos uvs to it's own separate UDIM. I'm currently using a for-loop and some modulos but it's not quite working right transform x on uvtransform28 = detail("../foreach_begin8_metadata1", "iteration", 0)%10*2 transform y on uvtransform32 detail("../foreach_begin8_metadata1", "iteration", 0)-detail("../foreach_begin8_metadata1", "iteration", 0)%10 Any ideas?
  11. Randomize 'Class'

    promote class as max to detail and then a wrangle on prims does the trick for me - it's not random but it's shifted which is good enough for what i need int max = detail(0, "maxclass", 0); i@class+=chi("shift"); if (i@class>max){ i@class-=max; }
  12. I've got a class prim attribute created by connectivity SOP - how can I randomize sort this value? i.e. like you would with a sort SOP
  13. Vellum Age

  14. Vellum Age

    Is there a way to get an age and id attribute from continuously emitted vellum, like confetti?
  15. Particles Colour Into Geo Material

    got it working with a point cloud lookup