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About garf

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  1. Vellum Hair Separation

    Anyone know how to stop this happening? I don't want the segments parting when stretching.........
  2. transfer attribute

    crank up your max sample count to 100 is that what you want? if the values arent strong enough throw down a wrangle with something like this in it: @Cd*=10;
  3. I'd like to be able to set a node's name based upon a separate parameter. Sort of like the opposite of $OS on a parameter. Is this something I'd need to write a callback for?
  4. Out from ROP otl

    I've made an otl that contains a couple of ROPs, ideally i'd like to be able to merge a few of these otls before submitting to the farm - what would be the equivalent of an output node for this?
  5. Figured it out! Plug one stream into the first port and one into the second of a wrangle: int match_pt = findattribval(1, "point", "id", @id); removepoint(0, match_pt);
  6. I have two sets of points and I want to compare them by id. If there are matching ids then I want to delete the matched from one of the sets. Any pointers appreciated. Cheers
  7. Why is Mantra so Slow

    post your hip file. this is not normal behaviour
  8. I'm building up a crowd for some stadium work - the mocap out of the box might wll do the job but it's only men - anyone know where I can get some women?
  9. Hi, I'm trying to find a way to export nested .ass files - for example with a crowd. I can get a crowd exported using alembics using this method - but I was wondering if anyone could point me in the right direction for exporting, say, each agent as an arnold procedural within a single arnold procedural i.e. nested. cheers
  10. Replace mPlay ?

    you can create your own - sort of - by writing to disk and then opening the written sequence with another app e.g. rv
  11. Anyone know how to stop CHOPs calculating everytime something upstream changes? Even if I remove it from the stream it halts houdini whilst it calculates.
  12. scratch that attributeOrient does do what I want
  13. A basic question I have some groom attributes on my rest geo, I then scatter based on density and so I want the groom attributes on the newly scattered points. I then attribute interpolate these points across to my animated geo. How do I get the groom attributes to follow across correctly too? I know the attributeOrient SOP does some of the work but not all. Any help appreciated. cheers
  14. If it's just falling snow then points do fine
  15. Match Toplogy SOP

    I'm being a donut. Just setting input A P to input 2 P is doing what I want.......