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andrulis last won the day on April 23 2019

andrulis had the most liked content!

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  1. fake fire rnd

    A lot of people asked me to share this fake fire method.If you interested it, you can will check this simple hip. After rander i used ACES for a better look. fake_fire_rnd.hip
  2. Problem with smoke trail source

    Hello everyone! I try to tweak smoke trail from particle without any forces. I have strange issue with that(((I have a lot of discusting mushrooms. I really like this simulation and this trails https://vimeo.com/69413806 Can you get me some advices about that? In my video file I tried to represent my current source(pscale), vel source(yellow vectors), only density and simulation with divergence. I think I do something wrong with velocity source but I have tried really a lot of ways already. trail_test_v07.mov trail_test_v01.hip
  3. Wire collision rbd

    hi there!!! how can I make wire object collide with rbd object I need the box to hang on the wires wire_collision_rbd_v01.hip
  4. Houdini 16 Wishlist

    The most important is SPARSE FIELD (or VDB FIELD )in DOP +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++)
  5. Houdini 15 Wishlist

    sdf collision representation for bullet)
  6. Learning VOPSOP

    Thank you rodstar. Your setup really helped me. In 14 houdini appeared cool function sample_direction_cone and the like.It greatly simplifies the building of ambient occlusion and not only))). I attached the scene. Suddenly that somebody will be interested. http://nekaka.com/d/xnWATPyjIJ
  7. Sample Sphere VEX

    Hi there! how to use Sample Sphere vex node or sample_sphere_uniform vex function?