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AlexisLeduc

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About AlexisLeduc

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    Alexis
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    Canada
  1. Packed Primitives Intrinsics

    Hey guys, I know I'm really late but whatever. If you want to update the collision geometry you have to set the packedprim point id attribute to -1. This way bullet will think it's a new geometry and so recomputes the collision geo according to it's intrinsic transforms. Props to the Entagma guys for this one. Cheers
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