Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


kgoossens last won the day on March 27 2015

kgoossens had the most liked content!


About kgoossens

  • Birthday 03/31/1971

Personal Information

  • Name
  • Location
    Belgium, Antwerp

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

kgoossens's Achievements


Newbie (1/14)



  1. Hi everyone, I'm trying to get the metadata of a USD file inside sops. I see the data in the Lops editor but I have no clue on how to access it.
  2. Thanks for the replies! This makes it clear.
  3. Hello everyone, It is not entirely clear to me. The handle geoself() is generating an int value. Is it variable? Is there a difference between using geoself() or int 0? If so what are examples to use it.
  4. Thanks Tom and Jeff for the help! The addEventCallback was exactly what I was looking for.
  5. Hi everyone, I need to be able to change a value inside my otl based on any parameter change of the otl. Is there a method to check that? Cheers, Kim
  6. Hi everyone, I need to be able to change a value inside my otl based on any parameter change of the otl. Is there a method to check that? Cheers, Kim
  7. Hi, Is there an possibility to have @ working to create write attributes in a vex function? Something similar to the following function void test() { i@test_attrib = 10; } The reason I want to avoid setattrib is that it is much slower as implementation. Are there any other idea's? does the *.vcc compiler optimize the setting of attributes? Cheers
  8. Hi everyone, In the older versions of houdini it was possible to set the "clear viewport value", it seems this has now been replaced by the onion skinning. I was wondering is the option still available somewhere as it is described in "Houdini on the spot" "Onion-Skinning" ? I could really use the feature and I'm unable to get what I need using the current onion skinning. Thank you!
  9. It depends how flexible you want the system to be, but a first easy approach would be to. 1-Sweep a line first 2-use triangulate 2d on that shape. this way you'll get rid of the overlapping polygons. 3-extrude the shape in the Y axis to give thickness
  10. It is hard to tell without seeing the data. But can't you achieve the same by Storing the point positions as an attrib flattening the shapes in the Y direction before the attrib transfer And then restoring the point positions?
  11. Go to the top menu Edit/Preferences/Desktops and Toolbars/Save Desktops Automatically
  12. I've added an example to show what I mean. Any idea's to put this functionality in one node? Cheers.
  13. Hi, Is it possible to overload snippet inputports? If so how should this be done. I'd like for example make a multiply function that can deal with array's of various types. Cheers!
  14. Is it possible to share the presets folder by having it referenced from a different location then the "..User\Documents\houdini15.0\presets" on windows? I can get it to work with HOUDINI_PATH and couldn't find another dedicated Path variable for it. Are there other methods? Cheers. Kim
  15. Solved using the foreach node chop node.
  • Create New...