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kgoossens last won the day on March 27 2015
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About kgoossens
- Birthday 03/31/1971
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Name
Kim
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Belgium, Antwerp
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Hi everyone, I'm trying to get the metadata of a USD file inside sops. I see the data in the Lops editor but I have no clue on how to access it.
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Hello everyone, It is not entirely clear to me. The handle geoself() is generating an int value. Is it variable? Is there a difference between using geoself() or int 0? If so what are examples to use it.
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Hi, Is there an possibility to have @ working to create write attributes in a vex function? Something similar to the following function void test() { i@test_attrib = 10; } The reason I want to avoid setattrib is that it is much slower as implementation. Are there any other idea's? does the *.vcc compiler optimize the setting of attributes? Cheers
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Hi everyone, In the older versions of houdini it was possible to set the "clear viewport value", it seems this has now been replaced by the onion skinning. I was wondering is the option still available somewhere as it is described in "Houdini on the spot" "Onion-Skinning" ? I could really use the feature and I'm unable to get what I need using the current onion skinning. Thank you!
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It depends how flexible you want the system to be, but a first easy approach would be to. 1-Sweep a line first 2-use triangulate 2d on that shape. this way you'll get rid of the overlapping polygons. 3-extrude the shape in the Y axis to give thickness
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Attribute transfer in one axis?
kgoossens replied to Neon Junkyard's topic in General Houdini Questions
It is hard to tell without seeing the data. But can't you achieve the same by Storing the point positions as an attrib flattening the shapes in the Y direction before the attrib transfer And then restoring the point positions? -
Go to the top menu Edit/Preferences/Desktops and Toolbars/Save Desktops Automatically
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Hi, Is it possible to overload snippet inputports? If so how should this be done. I'd like for example make a multiply function that can deal with array's of various types. Cheers!
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Is it possible to share the presets folder by having it referenced from a different location then the "..User\Documents\houdini15.0\presets" on windows? I can get it to work with HOUDINI_PATH and couldn't find another dedicated Path variable for it. Are there other methods? Cheers. Kim
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fetch node: get channels of multiple objects
kgoossens replied to kgoossens's topic in General Houdini Questions
Solved using the foreach node chop node.