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Yehbe

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About Yehbe

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    Peon

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  • Name
    Omur
  • Location
    Netherlands
  1. I tried to ignore collisions on them but that doesn't seem to work. I guess the best way to do this is just import the broken pieces in a separate dopnet.
  2. Thanks for your time. I would jump straight to the dopnet, since the error exists in there and is seen in there the best. I will have to figure out all the transformpieces stuff later. Ah yes sorry the speakers are intended to react to audio. I have low-poly proxy geometry for all the chains except for the ones that break. The ones that break get added into the sim with the sopsolver and those are the HQ pieces. I don't swap those already broken pieces since it's just a few pieces overall. The weird thing is that it does work in the tutorial file I did of the setup in the tutorial. So I have to make sure my point count doesn't change? his is the tutorial I am basing my sim on. It's not exactly the same but I hoped a lot was applicable in this scene as well. T
  3. Hello everyone, I'm trying to make a simulation based on the Applied Houdini chain tutorial. One problem I am facing right now is that the pieces that are brought into the simulation through a sopsolver freeze in mid-air. I have changed the sleeping time, but that doesn't work. There does seem to be velocity on the points. But they just freeze in mid-air. Anyone know a solution? BoxChain_RTJ4.hip
  4. Hello everyone. I have a long sequence where changes happen in the geometry, I have an attribute that changes to 1 whenever the geometry change happens. I would like to store which frames the attribute jumps to 1 in something like an array, does anyone know whether this is possible in VEX? and if so how? I hope I am clear enough in what I want.
  5. Hello everyone, I am working with volumetric capture data and would like to have points scattered on it that moves with the data but also doesn't chang every frame. The issue is that the geometry, primitive number and uv's keep changing every frame. So I can't do the same trick I can do with mocap data using the primuv attributes. Anyone have any experience with this and how I should handle it?
  6. Hi, I recently simulated whitewater for my fluid sim. The fluid sim loads fine, but for some reason the whitewater sim gets an "unable to read file" error in the whitewater_import node, when I go into the node I can trace the error back to the "Read_back" Node which says it's unable to read the file. I even put the sim into another folder D:/home/Whitewater.$F.bgeo It still doesn't work I hope someone can help me, I've been trying to render this thing for a month now. Thanks in advance.
  7. Hello, I wanted to train my Houdini so I followed a quick tutorial. It required me to take a sphere and apply billowy smoke to it. It immediately fails and turns into a big smoke box. The resize_container node has an error named Init_dynamic Python error and name hou is not defined. I hope someone knows how to solve this. I really want to learn Houdini. Thanks in advance.
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