Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won


ParticleSkull last won the day on December 21 2021

ParticleSkull had the most liked content!

Community Reputation

90 Excellent

About ParticleSkull

  • Rank

Personal Information

  • Name
  • Location

Recent Profile Visitors

4,188 profile views
  1. FLIP - Slip on Collision Control Field

    Hi Doanh, I don't remember and I'm not even on FB anymore. I used to get anxious and stressed out there seeing moronic poeple posting opinions and fake news about everything so I just left and nowadays I feel a bit happier.
  2. Flip Fluid - Collider Resolution dependencies

    That's super weird. Can you share the file by any chance?
  3. Hi guys, Does anyone know how to achieve this kind of softbody with FLIP viscosity? (pls check the video, it should start at thr right time) anks Th
  4. PDG - Cache only 1 wedge at a time

    Damn, that was easy! Thank you very much, Dennis!
  5. PDG - Cache only 1 wedge at a time

    Hey guys, I'm having this issue in TOPs: I have 9 wedges and the ropfetch is trying to run all 9 simulations at the same time. Is there a way to run 1 simulation at a time? The simulation is a bit heavy and I'm trying to simulate it in 1 machine (i dont have a farm). I know my machine can handle 1 of the sims running alone. It also works when I reduce the amount of particles Thank you PDG_Wedge_mp4_0102_odforce.hiplc
  6. FLIP - Create a Custom Field

    Hey guys, how can I create a custom field on FLIP? I'm trying to achieve this. I guess I could advect the new field using a gas advect but I just can't add this new filed to the sim. Scene file is attached with a small progress Thx Custom_Field_Advection_0101.hiplc
  7. Simple Ragdoll Setup

    Thx noobini It gets messy when I try to get rid of the Walk (Crowd State node), when I disable the node. I was trying to keep just the ragdoll crowd state. This is not really a issue though, i was just trying to keep the setup organized
  8. Simple Ragdoll Setup

    Hi guys, I'm working on a ragdoll setup where the characters are just falling. There's no transition between states. I did it pretty much from the shelf and now I'm stucked. Here's a couple of thing's i'd like to do: 01 - Get rid of the Walk State. Right now my setup have a Walk and Ragdoll State and I'm using a trigger to change states right on the first frame. It's working but can I keep this setup clean without this useless state? If I switch off the Walk state the characters get super messy and I have no idea why. My knowledge on crowds is really limited btw 02 - Custom Character. How can I put a character from Mixamo? I rigged this custom character there but coudn't make it work like the Mocap Biped 1 (I'll make a file showing the issue later. Can't share the one I have now) 03 - Mix some different models. I haven't even tried this and I have no idea on where to start. (Solved) 04 - Control the bounciness and friction of the ragdolls - the parameters can be controlled on the crowdobject 05 - Add initial random velocity for the limbs. Right now they're too rigid before they hit the ground Any of the questions answered would be really helpful on this work. Thank you RnD_0103.hiplc
  9. FBX Ragdoll Issue (bones disconnect)

    I'm having the same problem. Did anyone found a solution?
  10. Vellum Peel

    Hahahaha nice!!
  11. Vellum and Pyro - Two way Interaction

    Awesome. Thx!
  12. Vellum and Pyro - Two way Interaction

    Coool, thank you! Just one more question. About the SOP merge Field nodes. We did you multiplied the Source Pre-Mult by -1 on the collision but not on the collision vel?
  13. Vellum and Pyro - Two way Interaction

    Pavel, the smoke is actually colliding with something on my setup. Do you know what is it? Is it just the vellum points?
  14. Vellum and Pyro - Two way Interaction

    Thats fantastic. Its actually exactly what I was looking for when I got here.
  15. Vellum and Pyro - Two way Interaction

    Ok, so i had an idea and its working. Just a pop advect by volume works perfectly RnD_0101_clean.hip