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ParticleSkull

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ParticleSkull last won the day on July 5

ParticleSkull had the most liked content!

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About ParticleSkull

  • Rank
    Illusionist

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  • Name
    Alvaro
  • Location
    Brazil

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  1. Vellum Peel

    Hahahaha nice!!
  2. Vellum and Pyro - Two way Interaction

    Awesome. Thx!
  3. Vellum and Pyro - Two way Interaction

    Coool, thank you! Just one more question. About the SOP merge Field nodes. We did you multiplied the Source Pre-Mult by -1 on the collision but not on the collision vel?
  4. Vellum and Pyro - Two way Interaction

    Pavel, the smoke is actually colliding with something on my setup. Do you know what is it? Is it just the vellum points?
  5. Vellum and Pyro - Two way Interaction

    Thats fantastic. Its actually exactly what I was looking for when I got here.
  6. Vellum and Pyro - Two way Interaction

    Ok, so i had an idea and its working. Just a pop advect by volume works perfectly RnD_0101_clean.hip
  7. Vellum and Pyro - Two way Interaction

    Any ideas on how to make the smoke influence the cloth sphere while the sphere influence the smoke? Scene file is attached. Thx Any RnD_0100.hip
  8. Drive Particles from Point A to Point B

    Thats absolutelly what i was looking for, thank you very much!
  9. Drive Particles from Point A to Point B

    Thats awesome, JO!! I'll let you know as soon as I put my hands on it
  10. Drive Particles from Point A to Point B

    That looks promising, JO, thank you very much. I dont have the time to give it try right now but I'll need this in a couple of days Cheers, Alvaro
  11. Drive Particles from Point A to Point B

    Hey guys, how can I do something like this but within a pop network? Thx
  12. FLIP Divergence

    Great tips, guys, thank you!
  13. FLIP Divergence

    Hey guys, I'm trying to use divergence with flip but things get kinda unstable. I'm using only the point attribute, should I use a volume field as well somehow? Thx FLIP_Divergence_v0100.hip
  14. Mesh from Lines (leaf)

    Thank you very much, guys The Planar Patch from Curves was exactly what I was looking for in the beginning although Fred's example gave me some great insides! Still a lot of work to make it good but its going were i want Leaf_v0111.hip
  15. Mesh from Lines (leaf)

    Actually its not working for what I need. I need to have the exactly same edges, no more then what i have in the lines thing. Just like this (but this one is fake) so I can select the primitives individually to do some things
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