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ParticleSkull

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ParticleSkull last won the day on July 3 2018

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About ParticleSkull

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    Illusionist

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  • Name
    Alvaro
  • Location
    Brazil

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  1. H17 breaking soft constraints

    Impossible not read it in your voice, Keith. lol
  2. Create multiple FEM over time?

    hey @Animatect, right now i'm much into vellum. Have seen it's freaking amazing speed?
  3. Vellum Super Rigid Constraints

    Thx Vusta, but it looks like the pearls would bend under pressure
  4. Vellum Peel

    Nice It's easier to post/ask stuff on facebook but eventually the topic get lost. It sucks that most of people just do it there
  5. Vellum Super Rigid Constraints

    Since I couldn't find a way to use RBD and Vellum, does anybody knows if it's possible to make super rigid constraints on a vellum object to make it act like a rock solid object?
  6. Glue RBD on Vellum

    Hey Noobini, thx! I got some shitty flickering using the boolean fracture as well, nice approach getting the line from the wax itself to cut it. I thought it would be easier to use packed RBD with vellum since everything is particles
  7. Glue RBD on Vellum

    Hey guys, is there way to do this? I have to rip an envelope and it have that wax sealing it. It rips just where the wax is. The wax doesn't break but it have to influence the vellum in some way. Anyway, just a simple test with RBD and Vellum interacting would be awesome. Thx
  8. Vellum Part Of A Character?

    Hey Atom, I can't make some screenshots now but here's what i'd do: if the vellum points have an attribrute i@stopped = 1 and other attribute i@gluetoanimation = 1 it will make this points follow the original geometry. If it's 0 in both it will be simulated. Not sure if you have to enable it on the vellum constraints in sops as well
  9. Image Sequence / Multiple Objects (stylesheet?)

    yeah, now it looks perfect! I'll give a try on the original scene now. Thank you very much, Konstantin!
  10. Image Sequence / Multiple Objects (stylesheet?)

    It's not getting the right sequence, do you know what it could be? :/
  11. Image Sequence / Multiple Objects (stylesheet?)

    You're a genius. I'll give it a try right now, thx!
  12. Image Sequence / Multiple Objects (stylesheet?)

    Dominik, one more thing. Do you think it can work with the uv quick shade sop? I'm not sure how to link the path in there.
  13. Image Sequence / Multiple Objects (stylesheet?)

    Thx I'll try make it work with redshift now to speed up the previews.
  14. Image Sequence / Multiple Objects (stylesheet?)

    Thx Dominik! This is exactly what I need. edit: It's working fine, it was my mistake For some reason it's missing the number 8. Do you know what it could be? Also, I'm putting the path on the string like this: s@takeimg = sprintf("E:/textures/numbers/num_%05d.jpg", @primnum+1); it's fine to use it like this, right?
  15. Image Sequence / Multiple Objects (stylesheet?)

    Thx Konstantin. This setup based on luminance looks pretty incredible! The shader thing would work fine. In this situation you have 4 textures applied by hand. Do you think is there a way to do it procedurally? I have hundreds (maybe thousends) of images to apply. I can't use a stamp btw, the original setup doesn't have a copysop. Thx, Alvaro
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