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tdu

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About tdu

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    tdu

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  1. tdu announces Autumn Workshops! Learn directly from working, industry professionals on the most up to date techniques for crafting beautiful images and starting on the career of your dreams! Some classes have already begun, but it's not too late to sign up!! www.td-u.com ======== Principles of Lighting with Michael Tanzillo and Jasmine Katatikarn (Senior Lighting TDs - Blue Sky Studios) August 31 - October 6, 2015 http://td-u.com/principles-of-lighting/ PhotoReal Lighting with Vadim Turchin (VFX Supervisor on Showtime's Happyish - Owner Subtle VFX Studio) September 14 - November 9, 2015 http://td-u.com/photoreal-lighting/ Lighting for Animation with Jon Schroth (Senior Lighter - Blue Sky Studios) September 28 - November 23, 2015 http://td-u.com/lighting-for-animation-lighting-case-studies-with-jon-schroth/ Principles of FX with Ryan Hurd (Method Studios/The Mill) September 28 - November 23, 2015 http://td-u.com/principles-of-fx-with-ryan-hurd/ Realistic Texture Painting and Look Development with Xuan Prada (Double Negative Studios) October 5 - November 30, 2015 http://td-u.com/texture_painting_look_dev/ Intro to Cloth Simulation with Matt Leishman (Dreamworks Animation) October 12 - November 16, 2015 http://td-u.com/intro-to-cloth-simulation-with-matt-leishman/
  2. Thanks, Wanderson! It's all Ryan. He knows FX and Houdini backwards and forwards.
  3. Special Discount for ODForce Users!! $100 OFF TDU's Principles of FX with Ryan Hurd (The Mill, Digital Domain, SideFX) Discount Code :: odforce Class starts this Monday! http://td-u.com/principles-of-fx-with-ryan-hurd/ January 19 - March 16th, 2015 COURSE OVERVIEWThis course will introduce you to many of the main concepts of visual effects and get you familiar with using Houdini. FX artists who mainly use other software, such as Maya or 3D Max, often have difficulty breaking into Houdini. This course is designed to get anyone over that initial learning curve and into more concentrated areas like creating their own custom effects. Throughout the course, students will quickly gain an appreciation for the power of Houdini and be able to utilize its abilities to create amazing images. The course focuses on basic concepts and techniques that every Houdini FX Artists should know. Course Highlights include: Procedural Modeling Procedural Animation Particles Rendering in Mantra Rigid Body Dynamics Building Digital Assets Building Custom Shaders COURSE SCHEDULEWeek 1 :: Fundamentals and Introduction Week 2 :: Procedural Modeling, Surface Operations Week 3 :: Procedural Animation and Particles Week 4 :: Particles cont. Week 5 :: Rendering in Mantra Week 6 :: Using VOPs Week 7 :: VOPs cont. + Digital Assets Week 8 :: Dynamics, Rigid Bodies
  4. Special Discount for ODForce Users!! $100 OFF TDU's Principles of FX with Ryan Hurd (The Mill, Digital Domain, SideFX) Discount Code :: odforce Class starts this Monday! http://td-u.com/principles-of-fx-with-ryan-hurd/ January 19 - March 16th, 2015 COURSE OVERVIEW This course will introduce you to many of the main concepts of visual effects and get you familiar with using Houdini. FX artists who mainly use other software, such as Maya or 3D Max, often have difficulty breaking into Houdini. This course is designed to get anyone over that initial learning curve and into more concentrated areas like creating their own custom effects. Throughout the course, students will quickly gain an appreciation for the power of Houdini and be able to utilize its abilities to create amazing images. The course focuses on basic concepts and techniques that every Houdini FX Artists should know. Course Highlights include: Procedural Modeling Procedural Animation Particles Rendering in Mantra Rigid Body Dynamics Building Digital Assets Building Custom Shaders COURSE SCHEDULEWeek 1 :: Fundamentals and Introduction Week 2 :: Procedural Modeling, Surface Operations Week 3 :: Procedural Animation and Particles Week 4 :: Particles cont. Week 5 :: Rendering in Mantra Week 6 :: Using VOPs Week 7 :: VOPs cont. + Digital Assets Week 8 :: Dynamics, Rigid Bodies
  5. Candy

    Really great start overall! Here are some notes with the attached paintover (I also tweaked the values to get a better idea of the final product). Red :: There seems to be a hard horizontal line in the specular map running across the noes. Green :: Make sure to give the interior of the mouth some value. You don't want it to go completely black b/c it will make the character feel Magenta :: A little too specy above this upper lip. Tone that down a bit. Blue :: Make sure the material doesn't get too dark in these regions. The lighting will naturally created darkness there once the character is posed and lit. If the material is also dark, that will double down the effectiveness and give the character raccoon eyes. Great job! Very impressive!! Mike www.td-u.com
  6. Close up CG face

    Very cool! But those glasses need to reflect something!! Maybe a photographer
  7. Homeless man (mild nudity)

    Really love this work! Great job!! The one thing I would say is that his fur groom could be a little shaggier. Take a look at the attached paint-over. Red :: I think he could use a few straggling hairs on his upper cheek and his ears. Many older dudes get fur popping out of those areas and if he is unkempt then they will definitely appear there. Blue :: Another area is longer, more bushy eyebrows. They look a little too trimmed and could be a little more wild like this reference. Overall it is super successful! Really great job. Also, if you ever wanted two homeless guys in one shot, just take the beard off your current model and slightly change the skin tone. He looks like a completely different guy and you just added a new character free of charge!
  8. Lego

    Absolutely love these little guys...great thread!
  9. Absolutely! Couldn't agree more. These classes focus on the art of creating vfx elements regardless of software. Software comes and goes all the time, but learning the underlying fundamentals of cloth or fx or whatever will stay with you throughout your career. Thanks, Kleer!
  10. http://td-u.com/intro-to-cloth-simulation-with-matt-leishman/ January 26 - March 2nd, 2015 COURSE OVERVIEWThe purpose of this course is to demystify nCloth and teach students how to utilize it to create many different character based effects. Much of what character effects artists do is to solve problems. Matt Leishman (Character FX TD at Dreamworks Animation) will teach students to consider the different circumstances and needs of any given cloth scenario and employ the different tools available to best solve the scenario’s problem. Students will learn how best to manipulate the various cloth and solver attributes and the many various cloth constraints to achieve appropriate results. Different situations where nCloth is employed include, but are not limited to, clothing on characters, dynamic props that a character might interact with (curtains, boat sails, ropes, etc), and “one-off” dynamic elements on the characters themselves (such as bandages, headbands, weapon tassels, etc), and the students will learn to use nCloth in all these situations. Each week a video tutorial created by Matt will be uploaded covering that week’s topic. At the end of each lecture, Matt will give the students a challenge to complete. The students will spend the rest of the week working on the challenge, posting updates to the forum-style site to be reviewed by the other students and the instructor. Along with these updates, the students can also post questions to be answered by the instructors, not only about the specific challenges, but general questions as well. Then at the end of the week, students will submit his or her completed work for a final video critique conducted Matt. For an example of a course lecture, the various critiques, and an example website click here. COURSE SCHEDULE Week 1 :: General Introduction, Quickstart dive into the nucleus solver, Introduction to collisions and simple draping Week 2 :: Using nConstraints, and Fields in cloth simulation Week 3 :: Different workflows for using cache data to combine and blend caches to solve various problems Week 4 :: Cloth development and simulation for character garments Week 5 :: Character “Finaling” – solving problems for character one-off situations http://td-u.com/intro-to-cloth-simulation-with-matt-leishman/ ============================================== Check out tdu's other courses including Cloth Simulation, Lighting, Texture Painting and more! http://www.td-u.com
  11. http://td-u.com/principles-of-fx-with-ryan-hurd/ tdu's newest course "Principles of FX with Ryan Hurd" has been officially launched! January 19 - March 16th, 2015 COURSE OVERVIEWThis course will introduce you to many of the main concepts of visual effects and get you familiar with using Houdini. FX artists who mainly use other software, such as Maya or 3D Max, often have difficulty breaking into Houdini. This course is designed to get anyone over that initial learning curve and into more concentrated areas like creating their own custom effects. Throughout the course, students will quickly gain an appreciation for the power of Houdini and be able to utilize its abilities to create amazing images. The course focuses on basic concepts and techniques that every Houdini FX Artists should know. Course Highlights include: Procedural Modeling Procedural Animation Particles Rendering in Mantra Rigid Body Dynamics Building Digital Assets Building Custom Shaders COURSE SCHEDULEWeek 1 :: Fundamentals and Introduction Week 2 :: Procedural Modeling, Surface Operations Week 3 :: Procedural Animation and Particles Week 4 :: Particles cont. Week 5 :: Rendering in Mantra Week 6 :: Using VOPs Week 7 :: VOPs cont. + Digital Assets Week 8 :: Dynamics, Rigid Bodies http://td-u.com/principles-of-fx-with-ryan-hurd/ ============================================== Check out tdu's other courses including Cloth Simulation, Lighting, Texture Painting and more! www.td-u.com
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