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About leozard

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  1. Houdini 17 download link is hot

    Entagma tut. I'll take it anytime. Thx. Looks like this one is not on vex...
  2. Houdini 17 download link is hot on https://www.sidefx.com/products/houdini/whats-new/ .Just got my copy!!! Couldn't wait for official announcement. Had to try that vellum thingy.
  3. Houdini 15 Released

    And Now it looks like I have a greater reason to get into those shading vops, A lot of good stuff happening there. FEM x10???? so it means clothes x10 too? Get all those kids their new clothes, we're going out for dinner!!!
  4. Houdini 15 Released

    WOW!!! that polyextrude with spline controle seems to be stuffed with sterioids. what option could it possible lack?
  5. Houdini 15 Sneak Peek

    If you've seen the way Krakatoa it does it you would understand. It's just designed for particles(a lot of them very fast) and I think Mantra could benefit from an optimization in that regard. They could just add to PBR, Micropolygon and raytracing something like "particles". 1 Million particles for example is what Krakatoa would take for snack and it's typical for particle sims to be in that number league and above. If Mantra could have that, then who else would say what about Houdini particle show?
  6. Houdini 15 Sneak Peek

    Not even done going through H14 yet. You know the feeling when the lectures are piling and you feel like you may just get an F...OK. When is the particle renderer à la Krakatoa coming? All this awesome particles sims and have to export to maya for krakatoa MY. Thanks for the toon though. Does it have line tapering?
  7. Making Object Invisible procedurally

    if you are trying to achieve what I see at the bottom here with the face, why don't you do it with an animated displacement map making sure the map is clamped appropriately on one side of the gray values And you have set your shading quality high enough
  8. Hi User0, I have attached your hip with problem solved (I think). All I did was make the rbd fractured object (box_object1) DA editable got in and added an expression in the activevalue node that reads the point attribute "density" and use it to drive the activevalue parameter for the object then I deleted all the extra nodes you added downstream just for clarity sake since all what you were trying to acheive with them is already possible in the digital asset that builds the fractured object itself rbd_activation.hip