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  1. Vortex Cloud Simulation

    here is my file and cache thank you. odforce.rar
  2. Vortex Cloud Simulation

    Wow!thank you,I think I should increase the centripetal force as much as the rotational force increases
  3. Vortex Cloud Simulation

    I solved the problem with divergence~~~but any better solution to do vortec cloud?? thank you
  4. Vortex Cloud Simulation

    Why my cloud push away in the few final frame?~ my velocity field is not change direction~~~~~ Thank you~ cortex_cloud.mp4
  5. Houdini mantra shadow~

    i just need self shadow don't need the shadow on another object how to do it?~Thank you
  6. Galaxy

    it's realy beautiful but ~how to do it~?
  7. Render depth layer but force matte object in the depth layer.
  8. High-speed moving objects

    Like a sphere or a motorcycle in 120km/h around . i don't want big fire, so in source volume node i turn source volume option to copy, then i get clean fuel field , but pyro can't emite the fire properly as static object. This picture is source volume in add type. So anyone has same problem?and know how to solve this one ? Please.
  9. HI Did anyone know how to use those .cpp .h file? in vs always warring somehow...and i also want to put those scriot into houdini mayabe need translate to vex did anyone done this before? Thankyou! SPH.zip
  10. flip fluid sliding too much over ground

    sound like my situation:)
  11. Flat Tank in houdini

    did you use that two delete node in import_whitewater ?~~ nearly can't see any partical on the ship
  12. Flat Tank in houdini

    Hi guys, I have some question thanks for help me:) When i simulate whitewater there are many spray foam and few bubbles point leaking through geometry geo motion: $FF/1.9 , 54km/h around isnot fast but have a lot of point inside the geometry don't know why .. Sorry for my english:) flat_tank.zip