
874604650
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1 NeutralAbout 874604650
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cui
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here is my file and cache thank you. odforce.rar
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Wow!thank you,I think I should increase the centripetal force as much as the rotational force increases
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I solved the problem with divergence~~~but any better solution to do vortec cloud?? thank you
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Why my cloud push away in the few final frame?~ my velocity field is not change direction~~~~~ Thank you~ cortex_cloud.mp4
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874604650 started following ThomasPara
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i just need self shadow don't need the shadow on another object how to do it?~Thank you
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- selfshadow
- shadow
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it's realy beautiful but ~how to do it~?
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Render depth layer but force matte object in the depth layer.
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- florced matte
- render
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Like a sphere or a motorcycle in 120km/h around . i don't want big fire, so in source volume node i turn source volume option to copy, then i get clean fuel field , but pyro can't emite the fire properly as static object. This picture is source volume in add type. So anyone has same problem?and know how to solve this one ? Please.
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HI Did anyone know how to use those .cpp .h file? in vs always warring somehow...and i also want to put those scriot into houdini mayabe need translate to vex did anyone done this before? Thankyou! SPH.zip
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sound like my situation:)
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did you use that two delete node in import_whitewater ?~~ nearly can't see any partical on the ship
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Hi guys, I have some question thanks for help me:) When i simulate whitewater there are many spray foam and few bubbles point leaking through geometry geo motion: $FF/1.9 , 54km/h around isnot fast but have a lot of point inside the geometry don't know why .. Sorry for my english:) flat_tank.zip