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About Toledor

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  1. POP Emission

    You can put: $F>1050 && $F<1055. This will be true only if both conditions are true. If frame is bigger than 1050 and smaller than 1055 it will emit.
  2. RBD packed object not inheriting pscale attribute

    Yes, it's the dop import. It would be nice to be able to specify which attributes are kept and which ones are removed. Thanks!
  3. RBD packed object not inheriting pscale attribute

    Humm, that works! Thanks Jesper. I don't know why the dopnet spits out all the attribs and the dop import in point mode only a few... I'll try to find out. Thanks!
  4. RBD packed object not inheriting pscale attribute

    Hi Jesper. Thanks for your reply. Yes, I know that solution. The thing is that my setup is a bit more complex than the example file I sent. I need the points fetched from the dop import to inherit pscale and other important attributes created in sop and then use those points to copy geo on each one.
  5. Hi there. I have a small issue going on. I have a source emitting boxes as packed rbds. The boxes have different sizes according to the pscale value and that attribute is stored in the packed prims in the assemble sop. When I use a dopimport to read back the points and copy boxes on them, pscale value is gone, it looks like the dopnet didn't store it. Usually this is not an issue because the static geometry is transformed with the transform pieces sop. But here there's this issue with the pscale attribute. I attach a very simple setup that shows the problem in action. Thanks a lot! packedPscale.hipnc
  6. Hi guys. I'm glad you found it useful. Banking with constraints is great but it's also nice to create it in sops so you can use it for modeling. I'm also getting used to the new constraint system. Slow and steady =)
  7. Thanks 3dome. I'll take a look into that!
  8. Same issue happening here. I made a simple sphere, arnold light, arnold standard and arnold rop and when I try to render the "Error: [htoa] Error while writing ASS file" appears again and again. I contacted SESI, if I get an answer I'll let you know. Cheers
  9. Clamped is useful to fit and make sure no values exceed your new limits. Unclamped fits and extrapolates. Here you have a small clip showing a basic visual explanation. You can see that both clamped and unclamped have the same slope but clamped gets blocked between newMin and newMax. The uses for this are many, I hope it's a bit clearer now. Cheers! JT_clampedUnclamped.mp4
  10. get into point channels

    Hi Juzwa. I'm not sure if i understood your doubt. I attach a hip file that does the following: - Two points, one of them is moving, the other is still. - I transfer speed from the moving pt to the still one using point expression in point wrangle. - Then, in a popnet, still point emits particles based on moving point's speed. I hope that's useful. Sorry if it's not what you needed! =D emitPtBspeed.hiplc
  11. I'm trying to make an accurate system but meanwhile i created a cheap and dirty one =D. It's based on a particle system a tube and a ray sop. Take a look if you are interested. I'll let you know if i come up with a better solution. Cheers! slideRnD_01.hiplc
  12. Hi everyone. I'm making a mine themed rollercoaster and i'm wondering how to avoid keyframing animation. I thought about some kind of "rbd path slider constraint" that allows the minecarts to slide, accelerate downhill, slow down uphill and so on... but i can't find the way. Do you guys have any tip on how to implement something like that? Thanks!