
aboubakrvfx
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color picker not matching render result
aboubakrvfx replied to aboubakrvfx's topic in Lighting & Rendering
thanks a lots for this information i tried your method but it's still not working with some area , i'm trying to tweak it and i'll post the result , thanks again -
color picker not matching render result
aboubakrvfx replied to aboubakrvfx's topic in Lighting & Rendering
no problem dude you are smarter then me XD . another thing when i change my render pass to 8bit integer this little value pop up in the inspector if i can find a way to pick it it will solve my problem -
color picker not matching render result
aboubakrvfx replied to aboubakrvfx's topic in Lighting & Rendering
maybe there is something we can change via env or python ? -
color picker not matching render result
aboubakrvfx replied to aboubakrvfx's topic in Lighting & Rendering
the only problem is this random small value that change when i pick the color from my render pas , it ruin every things -
color picker not matching render result
aboubakrvfx replied to aboubakrvfx's topic in Lighting & Rendering
i'm trying to mimic the color id in quixel ddo , instead of creating for each part of your object a group and assign a material to it i want just to pick the color id from the render pass then it switch to it automatically here my example -
color picker not matching render result
aboubakrvfx replied to aboubakrvfx's topic in Lighting & Rendering
thanks for your reply i tried to fix it by reduce the noise in mantra rop but no successes, i just tested it in comp and i get the same result, is it a bug ?do you know any other tools than can pick a color from an image for houdini ? -
hi every one, whenever i pick a color from the final render i got this weird result , some times it's slightly bigger and other it's lower , i'm using default value in houdini didn't change any things in render or linear workflow any idea ?
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aboubakrvfx started following Melt some icecream, color picker not matching render result and hqueue RBD
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Hqueue not rendering per light component
aboubakrvfx replied to RonaldAZ's topic in Lighting & Rendering
uncheck "output checkpoint files " in both mantra and hq_render http://puu.sh/mmJw2/0e06e6835c.png http://puu.sh/mmJwk/d4a9d4a3e8.png -
hi every one is there any workflow to simulate rbd on multiple machines ? since the slice work only with flip i'v tried some stuff like using the hq sim and hq render and no chance and thanks in advance
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How to set HQueue min&max hosts
aboubakrvfx replied to SheperdLee's topic in General Houdini Questions
is it possible to share a rbd sim to multiples machines? -
ok i've made some changes in your scene ,it was too small too slow for the sim , and now there is 132.992 particles in each frame iceCream_melting_001_a_0095_V2.hiplc.hipnc
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hi pancho nice work , if you want a fix number of particles you have to uncheck "reseeding" in the flip solver
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hi every one ! this is an attempt to generate uv for particles flip , the result look weird but it's because of Ray surface node and the low viscosity , i made a test before with high viscosity and it's work fine is there a way to fix the uv projection to the mesh ? thanks in advance uv_rnd_03.hipnc