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flourish

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About flourish

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    John
  1. packed rigid body export to fbx

    Hello, Looking for help on using the game tab RBD to FBX exporter. It should be rather straight forward but Im not sure as to what I should be selecting when its asking for a Node to export. The documentation says it should be a "Reference to a packed object". Is this just the geo node at object level or is this the the rbd packed object in the dop? I get errors no matter what I select. And is there an order to selecting my tab icon first than the object or vice versa? Thanks DoorExplode_OD_v005.hip
  2. Hello all, Newbie calling for help here. Now, more angry and with less hair... I am trying to export out an alembic file that will have my packed fracture in a grouped hierarchy rather then a solid piece of geometry. My end product would be an alembic that I can auto assign bones(via script) to each piece of geo inside of maya. From there I would like to export out as an FBX. My geometry setup in houdini does have an Assemble node with Create Groups, Create name Attribute and create Packed Geometry selected. In my fracture voronoi I have an attribute created called piece. Also in my voronoi tab under groups Ive selected create groups with named prefix, interior and exterior groups. I dont know if Im setting up my tree wrong in my fractured Object (Door) or if my settings to render out with a ROP Alembic are jacked. So my question is 2 fold, Am I setting up my packed fracture correctly to give me individual pieces come alembic time. AND are there special settings/ and or combination of settings of both. Ive read the manual, rumbled through sites and still no bueno. I've included my scene for further diagnoses. ANY help would be greatly appreciated. I've also tried incorporating Laidlaw's RBD/FBX export into my hip and couldn't get it to work. On that note any FBX workflow that can be recomended. I tried the game tab RBD to FBX export but I'm confused as to what node to export I should select in my file. Everything Ive tried so far just throws an error Again I appreciate ur help! DoorExplode_OD_v005.hip
  3. How To Delete Simed RBD Geo

    Oh nice, I'll set this up and give it a run. Thanks Yon.
  4. How To Delete Simed RBD Geo

    ahh, cool so just drop a delete node and use its bound box to kill unselected. Easy... sigh. Dont know what i didnt try this at beginning.
  5. How To Delete Simed RBD Geo

    Hey Sepu, Thanks for responding. And sorry in advance for my knowledge of houdini. So do you mean in the sopsolver under the dop_geo I would create a group, make it bounding - does this bounding box bound my scene? and under this attach an attriwrangle for points and in the vexpression what is the expression to delete geo? also, I already have i group under the sopsolver dop_geo does this factor anyway? also what nodes need to be created in my dopnetwork? Thanks again
  6. How To Delete Simed RBD Geo

    Hello, Ive got a simple RBD scene where I'm blowing out a stone door with a magnet force/SOPgeo with a metaball(I've attached a screen shot of what my DOP tree looks like). The geo is fractured and is a packed rbd bullet solver. My question is how do I kill the rbd geo that goes outside my sim(you can see the spray of smaller chunks leaving the collide geo scene.) I'd like to set up a bounding box that I can envelope my scene and when a geo piece leaves this area is deleted. Ive tried setting up another sopsolver going in it and creating a group bounding box(Envelopes scene) and then a delete node(with group 1 as group) under the dop_geo. Once this is created I jump back out into the DopNetwork and right after my gravity node I put drop another group node with group name killme and expression : npoints($DOPNET+":"+$OBJID+"/Geometry") == 0 into the group 0 expression. Next, I created a delete node under the group node with the object group name: killme. No go. Nothing happens to the spraying geo. Am i barking up the wrong tree or am I close? Need help. Thanks. Just getting up and running so I am new to Houdini. I will provide the .hipnc file and screen shot but there will be missing source geo in file. Hopefully it will help NeedToKillGeo.hipnc
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