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6ril last won the day on December 10 2021
6ril had the most liked content!
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85 ExcellentAbout 6ril
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Illusionist
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Name
cyril
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Location
méditerranée
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Thanks Geoff, I'll into those tricks when needed, I'm almost done with that circle. This post was more to learn if I couldn't find the feature or if the feature was missing. thanks again
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Heu Sepu, I've tried it, but it's not as convenient as a simple visible path with points on keyframes. I was wondering if there was a "proper" way ? If there isn't, I'll deal with the trail trick : / It should be there !! come on SideFx ! thanks for answering quickly Sepu
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Hi all, I need a little help here, can't find out how to display the trajectory (path) of a transform I'm using to animate a simple circle. I need to animate it inside my geo node, so I can't use the motion path tool available a the scene level. Is there a way to display this trajectory ? thanks in advance,
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Hey there, I'm curious about the result of your project Fred. Mind sharing ? Is it visible somehow ?
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impressive !
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There's an entagma tutorial about that, I made a brain out of scans following it :
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hey Caskal, yes, animating is what I meant. And I added that it would be quite a difficult task, specially if you aim for realistic articulation ( not bending what seems to be metal), since the "randomness" of your process isn't placing pivot at the proper places.
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many tutorials online about shading with mantra or arnold, octane, renderman ...etc just do a search.
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hey, it depends a lot on what kind of geometry you're dealing with, and how it is animated. Is it Xform anim ? Deformed geo ? Particles ? You need to give more info, or better a .hip file in order to get proper help.
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eeerrr.... some weeeird things going on in that file, or is it me >? the pointwrangle1 and delete is such a messy way to just delete points with positive red values !!! Am I missing something there ? That for loop to compare a color channel with an integer .. uh??? O_o Guys I'd be interested to know if I'm not getting it, really.
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Hey, the deformed hull seems to works better now, I think. It's a little "popping" (1 frame) but with the pyro fx it should work. The rhythm is better too. I feel like a crescendo going on. I'm not sure about the big jump of the ship front half, but it's hard to judge without the water reaction. Wondering if such a vertical jump could happen from what seem to be a core explosion. An explosion under the ship would justify that, but... I like the tower slowly collapsing ! Nice touch *EDIT* An other thing, but it might be something you add on another anim layer, is the lack of rocking/rolling of the boat.
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Conform points to primitive attribute value
6ril replied to CinnamonMetal's topic in General Houdini Questions
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Oh-en-Fi ! that's scary good ! Thanks for the peak into your setup You even made a nice tool out of it, sweet. That yellow shirt brought a smile on me again makes you wanna break that static constraint and see a couple of moves ! Are you considering it ? Must be quite a challenge, specially if you don't allow cheating with a bendable metal !!!