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6ril

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6ril last won the day on February 19 2017

6ril had the most liked content!

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About 6ril

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    Illusionist

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  • Name
    cyril
  • Location
    méditerranée

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  1. Complexity from simplicity

    nice. good shading and cool lighting is also very much responsible.
  2. Slow motion pyro

    Arf !@ will do ! thanks for the heads up Sepu. I'm rushin in a project, without knowing Houdini's capabilities.
  3. Slow motion pyro

    NAh ... can't get it to work I'm under windows I've downloaded and unpack the qlib in my houdini17.5 folder and I've created a folder packages at the same place, with the .json file into it. I've tried the same in houdini17.5/config I also tried to modify my .env file with what I could understand from the provided .env file nothing works. Can someone assist me ? Thanks,
  4. Slow motion pyro

    Hey guys, I'm interested in trying out that qLib volume retime, I'm a bit lost on how to use it out of the exemple .hip file. I tried copying the node into another hip, but I get this : Warning This node is using an incomplete asset definition. It will not function properly until the asset library containing the full definition is installed. -EDIT- I found out : you will need to install qLib tools: https://github.com/qLab/qLib
  5. Drop shadow render pass

    Hey, you can just use a shadow matte material for your ground. And get straight in your beauty pass, your scene and the shadows in the alpha channel only.
  6. For Each problèm in Houdini 17

    Hi there, @Maurits could you please explain how to achieve what you just suggested ? I'm trying to create a name attribute, for all primitives in the same group, for all present groups. thanks
  7. OBJ transform to SOP lvl

    Hey Noel, Isn't it a little more complicated with transforms ? (for proper orientation)
  8. OBJ transform to SOP lvl

    I tried, couldn't get it to work. Finally I discovered that there's a node for that : RIVET.
  9. Simple RBD hanging

    I finally found how. rivet. *edit* Nah... It doesn't transfer the rotations ... will explore a bit more, see if unpacking can help to feed the rivet with proper info *RE-edit* Worked with unpacking.
  10. OBJ transform to SOP lvl

    Hi there, anybody how to do the OPPOSITE ? the opposite of the Freeze button : Can I transfer the transforms from SOP level to Object level ?
  11. Simple RBD hanging

    here it is. I'd want to "transfer" the position/orientation/quaternion/matrix/xform thingies of the big sphere to Null2, so that I can parent Null1 to Null2. I would get geo1, geo2, geo.... to replace the sphere. ODD_transfer.hipnc
  12. Simple RBD hanging

    Now I've got a working rope, with a proxy geo hanging at the end of it. I'd like transfer the position and orientation of the last RBD (the proxy) at the OBJECT level, but I'm stuck so far. I found info about swapping from proxy to highDef with the node TRANSFORM PIECES, but I'd like to "parent/attach" a bunch of objects instead. I'm going to make a hip file to illustrate better.
  13. Simple RBD hanging

    And again I found Gold info on tokeru.com !! http://www.tokeru.com/cgwiki/index.php?title=ConstraintNetworks
  14. Contract A Rope (Vellum)

    Hi, there's the new vellum FIBER contraction, might just do the trick.
  15. Simple RBD hanging

    HEy Matt ! thanks, I give it a go.
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