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6ril last won the day on December 10 2021

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  1. show trajectory

    Thanks Geoff, I'll into those tricks when needed, I'm almost done with that circle. This post was more to learn if I couldn't find the feature or if the feature was missing. thanks again
  2. show trajectory

    Heu Sepu, I've tried it, but it's not as convenient as a simple visible path with points on keyframes. I was wondering if there was a "proper" way ? If there isn't, I'll deal with the trail trick : / It should be there !! come on SideFx ! thanks for answering quickly Sepu
  3. show trajectory

    Hi all, I need a little help here, can't find out how to display the trajectory (path) of a transform I'm using to animate a simple circle. I need to animate it inside my geo node, so I can't use the motion path tool available a the scene level. Is there a way to display this trajectory ? thanks in advance,
  4. Old stone wall destruction

    Hey there, I'm curious about the result of your project Fred. Mind sharing ? Is it visible somehow ?
  5. Random link of interest

    impressive !
  6. Convert Slice images to Volume

    There's an entagma tutorial about that, I made a brain out of scans following it :
  7. GLU - music video -

    Hey, I made a few Fx on a music video for the band GLU. Had to be done in a rush, so it's far from good : / here are some fx :
  8. Procedural Robots

    hey Caskal, yes, animating is what I meant. And I added that it would be quite a difficult task, specially if you aim for realistic articulation ( not bending what seems to be metal), since the "randomness" of your process isn't placing pivot at the proper places.
  9. many tutorials online about shading with mantra or arnold, octane, renderman ...etc just do a search.
  10. RedShift motionblur problem

    hey, it depends a lot on what kind of geometry you're dealing with, and how it is animated. Is it Xform anim ? Deformed geo ? Particles ? You need to give more info, or better a .hip file in order to get proper help.
  11. Direction Attribute from Color ?

    eeerrr.... some weeeird things going on in that file, or is it me >? the pointwrangle1 and delete is such a messy way to just delete points with positive red values !!! Am I missing something there ? That for loop to compare a color channel with an integer .. uh??? O_o Guys I'd be interested to know if I'm not getting it, really.
  12. Boat explosion

    Hey, the deformed hull seems to works better now, I think. It's a little "popping" (1 frame) but with the pyro fx it should work. The rhythm is better too. I feel like a crescendo going on. I'm not sure about the big jump of the ship front half, but it's hard to judge without the water reaction. Wondering if such a vertical jump could happen from what seem to be a core explosion. An explosion under the ship would justify that, but... I like the tower slowly collapsing ! Nice touch *EDIT* An other thing, but it might be something you add on another anim layer, is the lack of rocking/rolling of the boat.
  13. Procedural Robots

    Oh-en-Fi ! that's scary good ! Thanks for the peak into your setup You even made a nice tool out of it, sweet. That yellow shirt brought a smile on me again makes you wanna break that static constraint and see a couple of moves ! Are you considering it ? Must be quite a challenge, specially if you don't allow cheating with a bendable metal !!!