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About martinkindl83

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  1. this might give you what you are after. Disclaimer: im reading packedfulltransform, not pivot. You can modify it if needed. run over points matrix m = primintrinsic(0,'packedfulltransform',@ptnum); @orient = quaternion(matrix3(m)); //transform fix matrix xform = primintrinsic(0, "packedfulltransform", @ptnum); @P = {0,0,0}; @P *=xform; //rotation in degrees matrix matx = qconvert(@orient); vector extracted = cracktransform(0, 0, 1, @P, matx); v@rotation = extracted;
  2. what about using your low poly mesh as lattice and deform the original high res model? i would assume you want to render the high poly model, not the downres one.
  3. Displaced Tubes

  4. Displaced Tubes

    thx Atom for quick reply
  5. Displaced Tubes

    I must be blind or something. They are all mentioning some mini tutorial, how to achieve it. But i cant find the "tutorial"?
  6. mesh light arnold not working

    you have no materials assigned, geometry that you intend to use as light needs to be renderable - you havent choose your mesh geo to render in Arnold render ROP I updated your scene mesh_light_arnold.zip
  7. you might also consider rendering all in 3ds max. If you have materials on your objects, and you are rendering water, you probably want those materials with textures be visible in refraction in water. In that case, would make sense to render in app, where you have those textures applied. if that's possible of course.
  8. UDIM generation question

    the idea is to divide iteration by 10 to know how much to move in X, and modulo to know how much in Y AUTO_UDIM_mk.hipnc
  9. Color Scheme Edit

    i dont think you can change those colors, i did spend quite a bit for trying to find appropriate field to change. If im mistaken, would want to know it as well.
  10. WIP - ok++'s softbodies RnD + .hip files

    thank you guys
  11. WIP - ok++'s softbodies RnD + .hip files

    Thank you. we never get enough of your tests
  12. WIP - ok++'s softbodies RnD + .hip files

    any chance to get the latest week grain solver files? just asking
  13. Boolean subtract geometry from curves?

    satoru's solutions works without any problems on my setup (some CAD curves and some voodoo in Houdini), Peter's VEX works for 90% of curves, but there are some occasions when its failing. anyway, i think that the main focus of this topic was fulfill in several ways.
  14. Boolean subtract geometry from curves?

    Good update. i had fix that was working for mine specific case, but your solution is way better. Funny how you can use Houdini for preparing CNC data
  15. Boolean subtract geometry from curves?

    this is very good thread. i did test all approaches and im getting best results from satoru's setup (testing on 58k curves - cad drawings, where im making bridges for router). But that being said, i found scenario where even his method fails. And thats when curve goes through two cutting objects where curve points are outside. See sample image (as input i have curve with two poins)