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jon3de

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jon3de last won the day on June 13

jon3de had the most liked content!

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About jon3de

  • Rank
    Initiate
  • Birthday 01/18/1988

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  • Website URL
    https://vimeo.com/jon3de

Personal Information

  • Name
    Jonathan
  • Location
    Stuttgart
  • Interests
    Houdini, VEX, Nuke, Sailing, Freeride Mountainbiking

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2,779 profile views
  1. Some recent work

    Nice work !
  2. tilt-shift lens in houdini

    hey konstantin, Thanks for you tipp. I think this just shifts the view right? I search a way to "correct" the diagonal lines ( which are obviously correct ) to perpendicular lines. Basically what a tilt shift lens does. If you are familiar with the e.g. vray physical camera there is a vertical tilt parameter which let you distort the view exactly like in the picture above.
  3. is it possible to tilt-shift the lens somehow in houdini to force this effect ? kind regards Jon
  4. One Minute Houdini Learning Reel

    Hey, We recently finished our first character clips in Houdini. Maybe you want to check them out. Not so long ago I was the only Artist in our office switching to Houdini. When we got the chance to do some character work (whats really new for us) I was able to convince my bosses to use houdini entirely for this shots to see how it goes. So we started to do this clips in a team with three artists. Me and and two collegues of me which had no houdini experience at all. Our animator Markus did all the animation in Houdini. I was responsible for rigging/shading of the characters. With the big help of my other collegue Kaloyan we did all the environments, lighting, shading, rendering,compositing etc. ( Although It was a little bit hard at the beginning I think I can say he is also a pretty convinced houdini user now ) I really enjoy projects with houdini so much that I actually use it for everything and whenever I can. Its so satisfying to just stay in one software knowing you have everything what you need I hope you like it and of course thank you very much for all the generous help here in the forum. cheers Jon
  5. Export linked camera as alembic

    Thank you David. That works.
  6. Hi, I have a "normal" camera animation with a waggle helper. Exporting the camera as .abc without linking it to the helper works perfect. If I link it to the helper the animation in the abc cache is gone. Does anybody know how to export this kind of setup correct ? Thank you. Jon
  7. Rigging a book

    Thank you! btw. I did not know that its possible to use a link in the texture parm
  8. camera exposure

    The "White Point" method is pretty nice. Thank you very much Szymon. "This is simply redundant in a pipelines Mantra is usually used" Can you explain that further? Changing the exposure globally seems like a useful thing to me. In any pipeline.
  9. I simply bind a float attribute in the mat context and use it as a value for "sss_int" and it will change the complete object to white strange look instead of controlling the sss intensity. Does anyone also have this issue? Or do I overlook something? sss_int_bug.hipnc
  10. This is basically exactly what Im aiming for. Thanks. Unfortunately it does not work in a subnet/HDA. You can reproduce the strange behavior with a subnet. Put the two nulls in a subnet and expose/relative reference the parameters outside to the subnet controls. If you snap the objects here to each other it will rotate/translate the whole subnet in a strange way. Do you know the reason for that? cheers match_translation_problem.hip ( transforms of subnet are hidden ) Edit: Hm...It kinds of transfers the information of the "match" function to the whole subnet instead of the selected parameter...
  11. I have two helper floating in space but both of them have cleaned Transformation. Is it possible to align one helper to the other in the viewport and the translation/rotation parameters should only display the relative position changes from its current position?
  12. Although I cant remember of any custom configuration stuff I should have done, this solved the error. Thank you!
  13. Hi, I have a strange behavior with the auto Rig Tool in Houdini 16.5 If want to create a Asset it just creates 3 helpers and a merge node and I´m not able to add a Head / Arm etc. In Houdini 16.0 it works fine....Anyone else noticed this behavior? I attached a screen capture to demonstrate. AutoRig_Bug.flv
  14. Cd attributes to stick to fluid sim

    My attempt would be to turn off particle reseeding for fix point numbers and transfer the viscosity attribute from sops via solver sop. change_viscosity.hipnc
  15. displace on XZ plane

    Mountain SOP works with normals. Just create a circle with normals on ZX Plane. mountainCircle.hipnc
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