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jon3de

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Everything posted by jon3de

  1. This is basically exactly what Im aiming for. Thanks. Unfortunately it does not work in a subnet/HDA. You can reproduce the strange behavior with a subnet. Put the two nulls in a subnet and expose/relative reference the parameters outside to the subnet controls. If you snap the objects here to each other it will rotate/translate the whole subnet in a strange way. Do you know the reason for that? cheers match_translation_problem.hip ( transforms of subnet are hidden ) Edit: Hm...It kinds of transfers the information of the "match" function to the whole subnet instead of the selected parameter...
  2. I have two helper floating in space but both of them have cleaned Transformation. Is it possible to align one helper to the other in the viewport and the translation/rotation parameters should only display the relative position changes from its current position?
  3. Although I cant remember of any custom configuration stuff I should have done, this solved the error. Thank you!
  4. Hi, I have a strange behavior with the auto Rig Tool in Houdini 16.5 If want to create a Asset it just creates 3 helpers and a merge node and I´m not able to add a Head / Arm etc. In Houdini 16.0 it works fine....Anyone else noticed this behavior? I attached a screen capture to demonstrate. AutoRig_Bug.flv
  5. Cd attributes to stick to fluid sim

    My attempt would be to turn off particle reseeding for fix point numbers and transfer the viscosity attribute from sops via solver sop. change_viscosity.hipnc
  6. FarCry 5 Cinematics

    I stumbled over these new Cinematics for Far Cry 5. They really look awesome!!! Does anyone know which studio made them? And which software was used? I know you can achieve good renders and animations with a lot of programs and render engines but anyway its somehow an interesting additional info.
  7. displace on XZ plane

    Mountain SOP works with normals. Just create a circle with normals on ZX Plane. mountainCircle.hipnc
  8. Boolean problems

    In your "copytopoints1" node you have ticked on "copy Point Attributes" this will transfer N of the PigHead to your scattered Geo. This is why you shading is changing. Uncheck or add "^N" to keep your normals.
  9. "Look At" Vop

    lookAtVop.hip
  10. Hi, I constraint two objects together with chops. Everything works until I use expressions in my parent object. What do I have to do to fetch expression values into chops? kind regards Jon express_chop.hip
  11. Thank you very much!!!
  12. I also attached the VOP way to the file if you want to have a look... scaleUpToFrame10.hip
  13. give each point its size and then scale up to this size? Is it that you are after? ( hip File attached ) kind regards Jon scaleUpToFrame10.hip
  14. Double Sided Primitive ?

    If you need to create a two sided material maybe this thread will help you. https://www.sidefx.com/forum/topic/30348/ As the normals are just vectors you can have of course a lot of custom "normal" attributes on your geometry. Depends on what you are after you can create N1, N2, N3...... Attributes.
  15. Quad Sphere ?

    Naaa.....I ask myself the same with a lot of stuff I see here
  16. Iterating through groups in for each

    You can do a for each named Primitive. Is it that what you are after? File is attached. forEachNamedPrimitive.hip
  17. Quad Sphere ?

    what about a wrangle with: @P = normalize(@P);
  18. Learning challenge Vex

    ah why not So here is the first exercise before it gets to complex hehe. VEX Sinus Wave
  19. 3ds Max Link Constraint in Houdini

    I will look into that. Thanks
  20. Hi, In Max we use a lot of link constraints when it comes to technical Animation. E.g. a roboterarm grabs and moves something from position A to position B and during the movement the object that is being moved is constraint to the roboarm. I attached a Video to make it more clear. What is a nice way to do something like that in Houdini ? I looked at the Rivet Object but I could´t find a way to animate it. I would be thankful for some input. Jon Link_Constraint.flv
  21. hey, this are some shots I did with houdini the past months. I know its short and still not the quality I want to achieve but yea... Some of the shots e.g. the leather inflate is a not just a hobby shot rather a production shot I did most recently. Switching from 3ds Max to Houdini was the best decision I made.... kind regards Jon
  22. file is ok here. Check if you have some primitve groups for the assemble sop. Also make sure that you transfer your groups if you create the packed geo in the assemble sop. Than it should work.
  23. You can do this with an assemble sop. Just use it on all groups and transfer the groups also. Create packed geo and delete the points which are not grouped. I think there are also slicker methods but this one was the first I came up with. pointsOnPrimitiveGroups.hip
  24. hi, I try to do a simple cloth animation on my character but I cant quite get rid of these bounces that my cloth object does after some time. As you can see in the first part of the animation everything goes well and in the second part of the animation the cloth freaks out somehow although the movement of the character doesn´t change so much. Does anyone with some cloth experience have some tips for me? Sub Steps in the Solver are at 16 and I cached out my collision geo with substeps. Thank you. Jon cloth_flipbook.[1900-2300].mp4
  25. does the console give you any errors? Is your guide groom included for rendering?
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