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Hamp last won the day on March 31 2016

Hamp had the most liked content!

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  1. Houdini 18 Wishlist

    Maybe I misunderstand, but can't you temporarily move P to uv space, paint and move back to world?
  2. Also, right click the camera icon in the left hand side toolbar whilst the camera is activated to change options for where to keep focus when moving and tumbling etc.
  3. ACES in Houdini

    Set the icio config to ACES. http://www.sidefx.com/docs/houdini/io/ocio.html
  4. Great that it worked! Wouldn't know why it would be less render efficient.
  5. Noise/Curl blend effect?

    Hi Alvaro! This might be interesting in some way? https://www.youtube.com/watch?v=H-2GOIDQgnA
  6. Houdini 17 Wishlist

    Does the point deform not perform even better for you? It does for me, but maybe I'm not getting some special feature of the wrap deformer...
  7. cull spheres based on bounding object

    Boolean SOP? Or fiddle about with Intersection Analysis SOP?
  8. Glad it helped! I'm sure you can rebuild the set-up with the new for loop system if you want to.
  9. Check out the BaconDrop example here: http://www.sidefx.com/docs/houdini14.0/nodes/dop/popgrains Might be of some help?
  10. For Each Element in Group

    Hey! Happy it worked out Care to share the .hip setup of the loop version?
  11. For Each Element in Group

    I haven't had time to look at the loop approach, but I managed to get a group of points to get beveled in the new bevel SOP. Attaching file - is this what you want to do? polybevel_pointGroup.hiplc
  12. For Each Element in Group

    Group -> Name -> For Each Loop -> Primitive SOP/VOP manipulation of points and prims is what I'm thinking , but hard to know without more info. Maybe I'm misunderstanding your question?
  13. For Each Element in Group

    Hmm ... what do you mean by "element" in this scenario? What are you , more concrete trying to achieve ? What's the end goal?
  14. For Each Element in Group

    You can use groups as a base for the Name SOP - creating a name attribute you can use as identifier for a piece in the for each loop.