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  1. Rigid Object using Grains (styrofoam)

    May be the better approach to this task is to use packed rbd's with I think it will be very hard with grain solver, if not impossible. Probably the better way to do this is to use bullet solver & packed rbd's and mix of hard/glue constraints. So you can break them with some attribute or force when and where you need to.
  2. That's not a space colonization algorithm. Simpler setup with Houdini's built-in nodes - connect adjacent pieces and find shortest path. You need to play a bit with scattering of points to get it similar to that one in the video. growth_path.hipnc