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weegie_km

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About weegie_km

  • Rank
    Peon

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  • Name
    Kine
  • Location
    UK
  1. Smoke Man Effect

    Hi, this is probably a stupid question, but I have been playing around with the same type of effect, but I am slightly confused as to what exactly binds the smoke to the body. i find that the smoke just fill up the container too much, so the shape disappear. How or where can I control this more?
  2. Bend/twist sop with Copy node

    Thank you so much, that seem to be the solution for me. Saved my day (and time). Kine
  3. Hi, This might be a very noob question, but I am still in learning of Houdini and I am stuck at this one point. Basically I got a ring of points that I want to copy a bent geometry to. However the twist/ bend sop only bend in one direction, so the same thing happens when I copy it over. My goal is to get them all to bend out from the circle and with a bend going downwards. Any suggestions on how I can do it? I have attached some images that might help explain what I want. Thanks..
  4. Hi, Not really sure on how to formulate this question, as I'm new to Houdini, but I will try my best. I'm trying to work out a UV projection on packed geometry that I have animated to fracture. I need to get the primitive faces that are facing the camera into one group for the UV projection, and the "inside" in one to get materials there. I was told by a more experienced Houdini user that it should be possible to scatter (a huge amount of) points on the surface of the geometry and create a surface group from that. I don't know how that could be done however. Do I somehow tell the geometry that the faces scattered with points is one group? Or do I somehow attach those points to the geometry and project the texture on them? If anyone have other suggestions to how I could UV project on packed primitives I'm open to suggestions, as you can see from the attached images, the projection stretches as soon as the geo starts breaking. Kine
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