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Midway83

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About Midway83

  • Rank
    Peon
  • Birthday 08/18/1988

Contact Methods

  • Website URL
    http://www.gbove.com

Personal Information

  • Name
    Gregory
  • Location
    Draguignan
  • Interests
    CG, TV Series, Cinema, Video game ^^
  1. Crowd dynamic distance ?

    Hello ^^ I always tweaking my vase scene with crowd but I have a real big problem: I don't understand why my vase reacts beforce my agents touch it :/ I don't really how to change the dynamic/bullet parameter in Crowd nodes tree :/ Please help me I'm kind of lost :/
  2. Crowd / Voronoi fracture / Glue

    Hello Guys I know I post a lot of message but I am block at the scene for 2 days now :/ I try to make a test of an interaction between crowd and a pile of vases, like the wall in this video https://vimeo.com/122609545. But I have some troubles with......... glue constraint... again I don't think I understand how glue constraint works... :/ Usually, I tweak density rbd object with glue constraint force for find a good balance between a steady rbd fractured object and a good impact. But I don't find any density parameter in the crowd DOP context :/ I share my scene because maybe I made some useless tweaks ^^" My setup: My bugs: Thanks :3 Because I'm kind of desperate with this glue constraint... :/ midwayVasetest05.zip
  3. Two glue constraint weird behavior

    hum ok ^^ I'm not sure I understand but thanks lol Maybe I must use shelf more often, but I prefer sometimes make thinkgs node by node (if I learn how to do it). ^^" But now I have another problem and I prepar another post .... ^^"
  4. Two glue constraint weird behavior

    Ok I find the problem... x) My two vases had same name for (output prefix) pieces in assemble SOP :x
  5. Two glue constraint weird behavior

    Hello guy ^^ I have a problem. I try to break one vase against another one. But the glue constraints behaviors are weirds :/ I check all my relative links and my two constaints data name. I don't understand how this constraints works together :/ First, my vase on the floor is immediatly broken and I don't really know why. When I have only this vase, the glue seems to works. Please help me ! :x I attach my scene with the obj, maybe there will be some broken link for shader but I think it's good. (made with Houdini 14). Thanks twoglueconstraintsgbove.zip
  6. Voronoi fracture : Weird inside polygons

    The thing is; when i uncheck "create inside surface", I don't have the bridges between my interior and exterior anymore. (Even if I had it in my original mesh). ^^"
  7. Houdini Voronoi Fracture and Shader Or Texture ?

    Yeah I saw my error sorry I didn't update the post ^^ I finally understand how the dopimport works ^^ I thought the informations of the mesh was export to the dop but it's the opposite ^^ So I uncheck my dopnetwork visibility and it was good ^^ The problem was I had my real vase and the dynamic vase visible ^^"
  8. Hello guys ! I'm always training myself in Voronoi fracture with Houdini. Now I have another problem ^^" I have a mesh with a shell, and the Voronoi fracture understand that. But not with all pieces. I have weird inside mesh added in a few pieces and I don't know why :/ I tweak the random seed in Voronoi fracture points sop but I always have one or two piece with weird inside polygons :/ Thanks
  9. Hello Guy ! I'm a total beginner on Houdini (just a few months) and after learning basics and pyrofx basics, I began destruction days ago. My project ? Break chineses vases ! ^^ I search all the afternoon and tweak glue constraint but now I have a destruction... not perfect of course x) But my problem is, now that my vase is broken, I can't put a shader on the geometry sop. I import another vase, without all broke process and it's working. Can you check my nodes and tell me if my process is good ^^" Thanks ps: I check "visualize pieces" just for the screenshot but the shader doesn't work anyway ^^"
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