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About Hokmah

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  • Birthday 09/21/1993

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  1. Intro level hardware for Houdini

    Looks ok but definitely like CinamonMetal says, you should get more RAM... 32GB will be much better for the start and the second think in my opinion would be better to start with CPU like threadripper 1920X.
  2. Water drop splash

    Exactly, with some amount on the surface it shouldn't be a big problem but I need to create this kind of splash using only this particle which I have in my liquid drop.
  3. Water drop splash

    Yeah, I saw that but the point is to create water/liquid drop which create crown splash for example on the leaf, ground.
  4. Water drop splash

    I know that houdini 16 have cool water drop splash system and there is few tutorials about this kind of effect but maybe someone was trying to achieve this kind of splash when fluid drop falling down and collide with static object, not with the tank like usually on tutorials? I'm trying for two day create this kind of effect usually adding some forces but it is flat :/
  5. hair and fur

  6. Two different GPU

    it sound interesting! I should try with it so I will save some memory from this GTX 1060. There is no chance to use also this old one for OpenCL yes?
  7. Two different GPU

    I have already bought my new GTX 1060 6GB for Houdini which I would like to try with some redshift stuff and OpenCL. Before this new one I had old GTX 560 SE1GB so here is a question.. is it any sens to keep this old gpu GTX 560 as support in my PC for simulations or any other stuff or should I put it into trash?
  8. Combine grow with crystals

    More like this kind of movement: YouTube - ice grow
  9. Combine grow with crystals

    this is nice example but so far from this what I'm looking for I think Here also everything is linear without any randomization.. So still have to figure out how to achieve this effect which I'm looking for.
  10. Combine grow with crystals

    I'm trying to create kind of arrow grow from the ice and at this moment I have something like this what you can see in the attachment. Grow besed on simply object and color transfer. I cant figure out how can I make the movment of my grow more like a crack on the ground so kind of this movement: // In my scane I have red mask with fade so it grow up like something soft, not like a ice or crystals. Do you have any tips or hip files for this kind of effects? grow.mp4
  11. Fire freezin

    This is it exactly what I was looking for! Thank you for the link and Johnny for his useful stuff
  12. Fire freezin

    I'm trying to create "simply" effect which will freez my fire simulation. Currently I have just sphere with standard explosion preset from shell and I would like to create on this fire kind of ice surface to get freezing fire effect. I was thinking that I should first make sim and cache it and after this step I should make layer with this vdb converted on surface and make some noise on it but it can cost me so much pain.. Do you have any other solution how should I start with it? There is also hard to find any references on the internet so I cant paste here anything Hope you can give me some usefull tips in which way should I go and play with it. Simply hip file always welcome.
  13. [SOLVED] Convert particles on smoke

    ok, VOP solved my problem Thank you.
  14. [SOLVED] Convert particles on smoke

    Sure but then it looks like made from lots of small spheres.. Is it posibble do achieve results more like a cloud?
  15. I have a little problem which maybe not so complicated but what is the easiest way to change particles from attchment in smoke? I can't make from it ISO so? Is there any other easy and fast way for this? I would like to achieve something like a smoke/mist.. test_smoke.hip