Jump to content

dwigfor

Members
  • Content count

    4
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About dwigfor

  • Rank
    Peon

Personal Information

  • Name
    David
  • Location
    Los Angeles
  1. How to generate interior levels with modular pieces

    They've added Straight Skeleton to GameDevTools!
  2. How to generate interior levels with modular pieces

    Nope, I do not.. Thanks for the tip. And many thanks for the video tutorial! That's great!
  3. How to generate interior levels with modular pieces

    Hola! I'm trying to work through this as well, and I think I have the solution, thanks to Kim Goossens - If anyone could help demonstrate how to create straight skeleton for roofs, that'd be awesome! I think I understand the concept, where when the vectors converge and meet up, it starts over with that newly created curve until you're left with a single line. Not sure how that could be accomplished with vops (or wrangle), but would love to learn. -Dave
  4. How can I use another node's name in a texture path string? I know $OS will get the current node's name; I'd like to get the name of my 'File' node. And then use that inside of something like e:\documents\houdiniProjects\Models\Fireplace_diffuse.tga, where 'Fireplace' is the name of my 'File' node. Or for selecting a material, like SH_Fireplace_Retopo. Thanks! -Dave
×