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  1. Houdini 17 Wishlist

    No SideFX or Mantra present on a panel of logos of NVIDIA partnership on turing RTX raytracing accelaration presentation. even blender is present... :/
  2. Houdini 17 Wishlist

    11. Ability on mantra ROP to point candidate/force/matte objects to nodes (like object merge node), and not only at object level path (current situation).
  3. Houdini 17 Wishlist

    Feature request for 17 or 17+ 1. A ISOLATE function on viewport, not at nodes... like XSI viewport Isolate function. 2. Make /img more featured to eliminate necessity of going nuke/natron/fusion to do basic/median composition things. (acutally comp in Houdini do only the very basic, but need improve. 3. Make /img network import live output from mantra to see results direct on framebufer output without needs save/reload from/to disk. 4. A some type of high performance sculpting editor, even open source Blender have it (and is very very good and fast indeed). (this is on same thinking of eliminate necessity of exit from houdini to do the basics). Sculpting in 2018 already can be considered BASICS. 5. Make a more correct HiDPI adjustment to interface. (even in .env granularity on scale, some thinks on interface not adapt, like splashscreen, viewport toolboxes , some menus editors, etc..) 6. Bring Save presets to 21 century, not overriding all parameters! 7. Make all nodes show all attributes/inputs/variables available. (actually only few nodes shows, forcing user manually enter attributes and need remembering whats available) 8. please document everything, so much "new nodes" without any documentation, just a short explanation is available. So many old nodes with new parameters have not updated documentation too. Including very important ones as FEM sutff. 9. A more easy way to create Shape animation, like XSI where proportional editing creates shapes automatically. (or something similar) 10. More intuitive way to create "XSI Link with/Maya Diven Keys" (maybe with a dedicated curve/link editor?)
  4. Houdini 17 Wishlist

    1+ on Sneak Peek!!!
  5. Houdini 17 Wishlist

    Oh yeah, this will be nice... much more Houdini thinking/Methodology. I hope this will be true soon!
  6. Houdini 17 Wishlist

    -1 o this! No Thanks! (this is just IMHO) This is not really more useful than what we already have... A "scene map" is much more interesting to have, where we can see all relations at scene level, "scene assembly" is nothing more than a ICE with exploded nodes! ...and Houdini is much, much, much more advanced and robust than Clarisse. Easy to clutter interface if not take very careful new UI ideas, only because "looks good" in other softwares.
  7. What XSI | ICE "Project a vector" equivalent on POP/VOPS? reference: http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/iceref_Project_Vector.htm the node on XSI returns 3 things: RESULT LENGTH VALID any ideas? thanks in advance!
  8. Houdini 17 Wishlist

    At this point i only wish for H17.0 an accelerated GPU FEM solver. With all functionality and stable. Or at least, an much faster CPU FEM using fully the multi-thread capabilities of AMD Threadripper processor. all the other things can wait, already good enough. But SESI never stops, and all improvements are very welcomed. there are a multitude of research on this since 2011 (http://www.web.uwa.edu.au/__data/assets/pdf_file/0005/1524848/Finite-Element-Method.pdf) anyway, finger crossed! PS: i really do not like to fake things with PBD/Grains only for speed, where FEM is much more precise/realistic ...
  9. How to scale linearly with Sop Solver?

    thanks! but for my user case i can't use polyextrude inset, i really need scale lineraly the incoming geometry... (a oscillating waveform circle)
  10. How to scale linearly with Sop Solver?

    thanks, very interesting solution! but how to scale only in x and z? i tried modify your settings, but the result was a cross, not a circle... scaling in xyz, result incoming geometry (a oscillating waveform circle) turn an sphere... i need only a concentric circles (x and z scaling). again, thanks in advance!
  11. Hello guys! I have a math problem, i need scale circles with sop solver, but i need scales linearly, but for each iteraction (frame) scaling acts exponentially. i tried use some formulation on transform inside sop solver with “log()” but with no sucess… what i need is circles scaling equidistantly, so i need some trick to scale linearly. and yes, need reside inside a sop solver. any ideas? attached a image showing above the problem, and below (manually made) what i need output… thanks in advance.
  12. Hi On 4k diplay HiDPI preset on linux is too big, and "LARGE" UI preset is to small there is a way to set intermediate scale on Houdini UI, like 1.5x (like on windows 10 default)? any hidden settings on .env or similar?? thanks in advance!
  13. Pop curve force with multiple curves.

    i removed script from emitters, even simplier for my purpose, all emitters with overlapping times. thanks brother, i will use the offset approach everywhere on my simulations from now on. Offset_pop_curve_force_Simple2.hipnc
  14. Pop curve force with multiple curves.

    Nice one!