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About alanbogana

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  1. Hi all, I'm exporting a meshed Pyro simulation (Heat source) from Houdini in order to import it to 3ds Max - Vray using Alembic ROP (via PyroFields --> blast --> IsoOffset (Iso Surface and Volume Sample) --> Alembic ROP). Everything seemed fine, but strangely in 3ds Max the meshed animation every 5 frames there are 2 frames that repeats creating a sharp transition with the following frame and this is not correct (for example frames 50-51, frames 56-57, frames 63-63 are the same, in a simulation of flames...). Both 3ds Max and Houdini are set to 25fps, I also tried with and without Polygon Soup option. I reimported the Alembic export in Houdini and the frames change correctly. Any idea of what the problem could be ? Cheers Alan PS: I also recreated the scene from scratch and the problem in 3ds Max persist, has anybody experienced the same issue ? FlameMesh.hip
  2. Hi, Sorry if this was already covered (I found similar topics but on older versions of Houdini and I'm a newby). I would like to create a mesh (a sequence of mesh, to export in the obj format) from a pyro fluid (from smoke but also from density/heat and other elements). I've been trying with some methods by browsing online but without a great success. Considering that I need a classic mesh and not a VDB which would be the best workflow ? (pyrofields --> blast -> isooffset or --> points from volume --> vdb from particle --> convert to vdb) Best Alan