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About VictorWagner

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  1. Collision object in Pyro sim

    Its you collision geo you culd do a polyreduce and use : Continue Reducing with quality Toleranceand Use only Orignal Point Position so yiou get better geo , and also you should probably use the logo as a holdout when render this right?
  2. Collision object in Pyro sim

    You should take a look at your collision in your solver . Go to your static object if you using it . Tab collision RBD solver Volume , and display collision guide . Should be blue mesh . See what it look like .