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macj89

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About macj89

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    Peon

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  • Name
    Miguel Angel
  • Location
    Barcelona

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  1. Building a beast Houdini + Redshift mainly

    Hi guys! After the new Ryzen 9 release, what do you think? The new 3900x is 12 cores and its like 500$ only! Im not a hardware guy, what are the limitations of this guy vs the 2950x? It is worthy to but it over the 2950x? Thanks!
  2. Building a beast Houdini + Redshift mainly

    Guys! My new plan update after all the feedback: TR 2950x 2x2080ti (I'll upgrade later to 4) Motherboard ???? (I need something capable to plug 4x2080ti with space for the Air flow, can you recommend me something?) 128gb RAM (can you guys recommend something compatible? I read that the TRare capped in max speed) Any huge box recommendation? Thanks!!
  3. Thoughts about this rig?

    Haha im building a similar rig right now, i also opened a post here and facebook group. Advises that people gave me from my post: 1. I've been told the same, take care with 4 gpu rigs, are a bit tricky to cool down. 2. Maybe wait for TR third generation (that maybe can't fit with u, since u are traveling next month) 3. Take care with Ram speed, seems that TR are capped at some point. And about cooling, i asked to a local bussiness and they told me to put a liquid cooling system for the full computer, but i dont know if will do the thing with 4 gpu, in my case was 4x2070.
  4. Building a beast Houdini + Redshift mainly

    Thanks Luke! How about this: AMD Ryzen Threadripper 2950X 3.5GHz Asrock Fatal1ty X399 Professional Gaming board 128GB ram 4x GTX 2070 1500w PSU A huge case a big Noctua instead of liquid cooling
  5. Building a beast Houdini + Redshift mainly

    So, what would be a good alternative speaking of new hardware? Maybe i9 or Threadripper? Thanks!
  6. Building a beast Houdini + Redshift mainly

    Thanks @schwungsau, I think that is the main issue we have we our current workstations. Can you advice a good combo? (Mobo+CPU) thanks again!
  7. Building a beast Houdini + Redshift mainly

    Hey thanks Luke! I never thanked you enough! I build my own houdini workstation for freelancing almost 3 years ago with your Hardware advice and still rocking it! Never had a single problem hehe! Thanks man! This time is for my studio build, so i asked for a budget in a local shop, and they gave me this list. And, because the guy is a bit shady, i was sure he wanted to sell me old hardware to clean up old stuff from the shop, so that's why i come here to you guys, to avoid that since i trust more this community. I want new hardware so it can last longer since its a big investment, so, what do you think about the list i posted in the first post? Now i know that i should get another mobo and cpu, thats a big step ! haha Thanks again man @lukeiamyourfather
  8. Hi guys! I need some advice from hardware magicians. Since our studio is expanding a lot, we are looking to build some new powerful machines to renew our old workstations. Our main software is Houdini, 3dsmax and Modo, and renders are Redshift and Vray. We also want to use them as a farm, when no one is working on them or for night sims/renders. But for this one, it will be only for Houdini+Redshift, so im going to write down the list of hardware that i have in mind, and let's see if you can give me any help to have better specs. We can get up to 5-6k per machine. MOBO: Asus Z10PE-D16 WS CPUs: 2x Intel Xeon E5-2630V4 (i really think that is a bit overkill, i think it will be better and cheaper to get an i9 or one of this new AMD ones) RAM: 2x Crucial DDR4 2666MHz 32GB CL19 DRX4 ECC ( 64gb total, maybe getting 128, since this one will be the main houdini machine) SSD: Samsung 970 EVO Plus 1TB M.2 PCIe NVME SSD: GOODRAM SSD 960GB 2.5" CX300 LIQUID REFRIGERATION: Cooler Master MasterLiquid 120 PSU: Be Quiet! Dark Power PRO 11 1200W 80+ Platinum BOX: In Win 805C ATX GPU: 4x Gigabyte Nvidia GeForce RTX 2070 Gaming OC 8GB Let me know guys! Thanks in advance.
  9. Problem with procedural naming expresion

    Found a better way. Since the " c " string is never locked on character number, i needed something more procedural, so here it is: `substr($HIPNAME, (strlen($HIPNAME)-8) ,4)` This calculates the number of letters that HIPNAME has, substracts 8 ( v001_ddd = 8 characters) to set the starting point and then the 4 is the 4 characters of v001. I feel like a real hackerman now. Thanks for the motivation haha
  10. Problem with procedural naming expresion

    Yeah, im stupid, i just read again the documentation. Anyways, at the end looks that 21, 4 solves it Thanks! haha
  11. Hello! I am trying to isolate one part of my HIPNAME in order to make a "version folder" when rendering. So the hip name look like this: AAA_BBBBBB_cccccccc_v001_ddd i want to isolate the v001. I am trying this: `substr($HIPNAME, 20, 24)` and instead of giving me v001 it gives me v001_ddd I guess is something conflicting with the underscore. Any other way to isolate it? Thanks!
  12. Hi guys! I have a particle sim meshed as vdb that i would like to copy in every particle when it birth. I've seen people doing this with a copy stamp/timeshift method that feels really old and slow. Is there any newish method to copy and start the alembic/cached animation onto particles birth? Im attaching a file with just the sim and a copy to points, let's see if you have any tip to start the anim from frame 1 when the particle is emitted. Thanks! test01.hip
  13. Use a portion of $HIPNAME in ROP

    I am not a good coder and i am having a really hard time with this thing. I already had a bad time with python and I was trying to get a solution via the normal hscript. So, where am I now: 1. My $HIPNAME is this one: SEQ_SH0000_globalfx_v001_mac 2. I create a $RENDER global variable, non procedural, because this folder has to be on the same level of $HIP but I don't know how to set up procedurally haha 3. Following @StepbyStepVFX advice, i wrote this down: $RENDER/`substr($HIPNAME, 0, 11)`${OS}/`substr($HIPNAME, (abs(strlen($HIPNAME))-8), (abs(strlen($HIPNAME))-4))`/`substr($HIPNAME, 0, 11)`${OS}_`substr($HIPNAME, (abs(strlen($HIPNAME))-8), (abs(strlen($HIPNAME))-1))`.$F4.exr It should be giving me this naming: ..../render/SEQ_SH0000_object_task/v001/SEQ_SH0000_object_task_v001_mac.1001.exr but it is giving me this: ..../render/SEQ_SH0000_object_task/v001_mac/SEQ_SH0000_object_task_v001_mac.1001.exr So, I got it almost! I just have to get rid of that _mac that is not working as expected, is like the STRLEN is not detecting properly the character numbers for v001_mac , i can get rid of the v001 but i can't get rid of the _mac. `substr($HIPNAME, 24, 28)` gives me _mac `substr($HIPNAME, 20, 24)`gives me v001_mac instead of v001, that it doesn't make any sense. Thanks guys! I will get into that $HSITE thing, its the first time that i hear that! haha *attaching the hip SEQ_SH0000_globalfx_v001_mac.hiplc
  14. Hi guys! I was wondering if i could use a portion of the $HIPNAME (scene name) to name my renders. Example: SH001_mountain_v1.hip So, what I want, is my render file name look like this: SH001_mountain_$OS_v1_$F4.exr So, basically we are looking a way to extract the first 14 characters from the $HIPNAME aswell the last 2 characters (version number). I know it's posible with Python but i am trying to avoid it, since we tried and it gave us a lot of errors (we are not coders). Is this thing posible with Hscript or should i go deep into python? Thank you very much guys!
  15. It's a production thing, so i can't post it, i will recreate it and post! Thanks!
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