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macj89

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About macj89

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    Peon

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  • Name
    Miguel Angel
  • Location
    Barcelona

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  1. Someone in the pipeline fucked up some points in the mesh. That was the main problem, it had the same point number but with different ptnum in some areas, i realized when i did the blendshape trick. Thanks man!
  2. Well, looks that i just needed to plug the timeshift from the animation haha. Nevermind, thanks for that. It's working in the sphere but it's not working in my character, sadly i can't share the character since it's a production stuff. But if the points are exactly the same, it should work no? Maybe is breaking because the deformation.... who knows. Thanks again!
  3. By the way, i tried with a point deform but i have some geo differences, the animation applies but the geo is a bit different.
  4. Hi wizards! Im struggling with a problem, that when i thought about it i thought it was really easy to solve, but nope! haha So, we did a character inhouse, sent to a guy (rigger/animator), he did his own rig, animated the character and sent us back an alembic ready to render. The issue: the animation is fine but there were a minor changes on the model. This guy went on holidays for a month, so we don't have his rig setup. Now, we took the model in the first frame, we moved some points in zbrush to match the feedback and took it back to houdini to check that all the point number and polycount are the same. The question: - Is there a way to take this new model (same point number, same polycount), transfer somehow the new point position and apply the animation from the wrong model to it? I made a dummie scene of situation, i would really appreciate if someone can help me with this! I will keep working on a solution but maybe u already faced this problem before! Thanks guys! alembic-replace.zip
  5. Building a beast Houdini + Redshift mainly

    Hi guys! After the new Ryzen 9 release, what do you think? The new 3900x is 12 cores and its like 500$ only! Im not a hardware guy, what are the limitations of this guy vs the 2950x? It is worthy to but it over the 2950x? Thanks!
  6. Building a beast Houdini + Redshift mainly

    Guys! My new plan update after all the feedback: TR 2950x 2x2080ti (I'll upgrade later to 4) Motherboard ???? (I need something capable to plug 4x2080ti with space for the Air flow, can you recommend me something?) 128gb RAM (can you guys recommend something compatible? I read that the TRare capped in max speed) Any huge box recommendation? Thanks!!
  7. Thoughts about this rig?

    Haha im building a similar rig right now, i also opened a post here and facebook group. Advises that people gave me from my post: 1. I've been told the same, take care with 4 gpu rigs, are a bit tricky to cool down. 2. Maybe wait for TR third generation (that maybe can't fit with u, since u are traveling next month) 3. Take care with Ram speed, seems that TR are capped at some point. And about cooling, i asked to a local bussiness and they told me to put a liquid cooling system for the full computer, but i dont know if will do the thing with 4 gpu, in my case was 4x2070.
  8. Building a beast Houdini + Redshift mainly

    Thanks Luke! How about this: AMD Ryzen Threadripper 2950X 3.5GHz Asrock Fatal1ty X399 Professional Gaming board 128GB ram 4x GTX 2070 1500w PSU A huge case a big Noctua instead of liquid cooling
  9. Building a beast Houdini + Redshift mainly

    So, what would be a good alternative speaking of new hardware? Maybe i9 or Threadripper? Thanks!
  10. Building a beast Houdini + Redshift mainly

    Thanks @schwungsau, I think that is the main issue we have we our current workstations. Can you advice a good combo? (Mobo+CPU) thanks again!
  11. Building a beast Houdini + Redshift mainly

    Hey thanks Luke! I never thanked you enough! I build my own houdini workstation for freelancing almost 3 years ago with your Hardware advice and still rocking it! Never had a single problem hehe! Thanks man! This time is for my studio build, so i asked for a budget in a local shop, and they gave me this list. And, because the guy is a bit shady, i was sure he wanted to sell me old hardware to clean up old stuff from the shop, so that's why i come here to you guys, to avoid that since i trust more this community. I want new hardware so it can last longer since its a big investment, so, what do you think about the list i posted in the first post? Now i know that i should get another mobo and cpu, thats a big step ! haha Thanks again man @lukeiamyourfather
  12. Hi guys! I need some advice from hardware magicians. Since our studio is expanding a lot, we are looking to build some new powerful machines to renew our old workstations. Our main software is Houdini, 3dsmax and Modo, and renders are Redshift and Vray. We also want to use them as a farm, when no one is working on them or for night sims/renders. But for this one, it will be only for Houdini+Redshift, so im going to write down the list of hardware that i have in mind, and let's see if you can give me any help to have better specs. We can get up to 5-6k per machine. MOBO: Asus Z10PE-D16 WS CPUs: 2x Intel Xeon E5-2630V4 (i really think that is a bit overkill, i think it will be better and cheaper to get an i9 or one of this new AMD ones) RAM: 2x Crucial DDR4 2666MHz 32GB CL19 DRX4 ECC ( 64gb total, maybe getting 128, since this one will be the main houdini machine) SSD: Samsung 970 EVO Plus 1TB M.2 PCIe NVME SSD: GOODRAM SSD 960GB 2.5" CX300 LIQUID REFRIGERATION: Cooler Master MasterLiquid 120 PSU: Be Quiet! Dark Power PRO 11 1200W 80+ Platinum BOX: In Win 805C ATX GPU: 4x Gigabyte Nvidia GeForce RTX 2070 Gaming OC 8GB Let me know guys! Thanks in advance.
  13. Problem with procedural naming expresion

    Found a better way. Since the " c " string is never locked on character number, i needed something more procedural, so here it is: `substr($HIPNAME, (strlen($HIPNAME)-8) ,4)` This calculates the number of letters that HIPNAME has, substracts 8 ( v001_ddd = 8 characters) to set the starting point and then the 4 is the 4 characters of v001. I feel like a real hackerman now. Thanks for the motivation haha
  14. Problem with procedural naming expresion

    Yeah, im stupid, i just read again the documentation. Anyways, at the end looks that 21, 4 solves it Thanks! haha
  15. Hello! I am trying to isolate one part of my HIPNAME in order to make a "version folder" when rendering. So the hip name look like this: AAA_BBBBBB_cccccccc_v001_ddd i want to isolate the v001. I am trying this: `substr($HIPNAME, 20, 24)` and instead of giving me v001 it gives me v001_ddd I guess is something conflicting with the underscore. Any other way to isolate it? Thanks!
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