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About Tonik

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  1. Thanks for your answer. In my situation, a geometry should look solid. It seems that fracture per-piece is suitable in my case. I'll try it.
  2. Hi, guys! I need help. Problem: I fractured a geometry to big pieces after that I fractured this geometry one more time to small pieces. It made some new primitives inside big pieces. How can I define that the new primitives inside one of big piece belong to this particular big piece? I've tried to do this with an intersect in vopsop but it doesn't work properly There is an example file here. Maybe somebody knows how to do this? Kind regards. Tolya. Doble_Fracture_01.hip