Hi everyone,
as the title says: I am importing a digital asset into Maya with Houdini Engine and, while everything seems to work kinda ok, the UVs are somehow different (and wrong) in Maya. I can't post the original scene for it is a production scene but basically I just have a bunch of tubes with polycaps and their relative UVs. I've attached a self explenatory image. Does anybody knows why is this happening?If so how can I fix it? Thanks everyone Cheers