Jump to content

fraspo

Members
  • Content count

    2
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About fraspo

  • Rank
    Peon

Personal Information

  • Name
    Francesco
  • Location
    London
  1. Hi everyone, Here's a weird one: I am trying to use the crowdsource to copy a simple agent animation on a point sim. It is basically a swarm test. Now the problem is that when I try to render my agents they render as boxes. So far I have done a couple days of research but I didn't seem to be able to find a solution or anybody with my same issue. The simple answer that I gave to myself was "use the copy sop with some timewarp stamping for each point" but the copy sop gets too heavy to quickly. Does anybody have an idea of what am I doing wrong? I have attached a zip file with the hip and the fbx of the bee animation. Thanks for your help! bees_test.zip
  2. Hi everyone, as the title says: I am importing a digital asset into Maya with Houdini Engine and, while everything seems to work kinda ok, the UVs are somehow different (and wrong) in Maya. I can't post the original scene for it is a production scene but basically I just have a bunch of tubes with polycaps and their relative UVs. I've attached a self explenatory image. Does anybody knows why is this happening?If so how can I fix it? Thanks everyone Cheers
×