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jakigui

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About jakigui

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    jaki

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  1. 1. Is there a way to emit whitewater from a specific region? I am trying to get whitewater appear around the sphere only. But coudnt get it to work. Also i am trying to get rid of swirly kind of whitewater style as shown in image File attached. 2. Can ocean spectrum emit foam when it interact with an object? ocean_cliff_foam_v01.hip
  2. 1. Is there a way to emit whitewater from a specific region? I am trying to get whitewater appear around the sphere only. But coudnt get it to work. Also i am trying to get rid of swirly kind of whitewater style as shown in image File attached. 2. Can ocean spectrum emit foam when it interact with an object? ocean_cliff_foam_v01.hip
  3. 2 ocean foam questions

    Did u find a solution for this? I havve the same issue. I also want foam to appear near rocks on the ocean using ocean sepctrum. Any idea?
  4. Export Alembic Sequnce To Maya

    Out put naming is wrong dont put $F
  5. Export Alembic Sequnce To Maya

    In your ROP alembic out put path dont pur "$F" put it as file name.abc
  6. Hi, I have been trying to colliding flip particle from "flip fluid from object" to alembic animated geometry. It is not colliding. Flip particles are not staying inside the bowl. They seems to be like absorbing. I am using very simple setup and clean geometry. Can help me how to solve this issue? Scene file and alembic file attached. flip_colliding_issue.hipnc fishBowl_static_190_v01.abc flip_colliding_issue.mov
  7. ocean fluid extend issue

    Thanks. I checked water level is same as the main area.
  8. ocean fluid extend issue

    Thanks I will try.
  9. Hi guys, Any idea why there is a bump kind of a crease there where the ocean extension happens?
  10. Thanks Hamp and LaidlawFX. It works.
  11. I tried this using fetch node it doesnt work may be I used it in wrong way. Can explain me in detail?
  12. Hi, Is there a way to automate flip cache process in houdini? For example after particle cache complete it will automatically start compressed cache and then surface cache. Artist no need to press save to disk each time.
  13. Hi, Anyone knows how to control houdini camera horizontal fov and vertical fov when projection selected to cylindrical(panoramic)?
  14. Fire

    Thanks..
  15. Sorry. It worked Thanks a lot.
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