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daydreamier

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About daydreamier

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    Eunyoung
  1. how can i do the detail up of smoke?

    hi guys i want to my smoke sim detail up. my data is too close so i want to use noise in second-half work. for example, in Shader or Volume Vop noise. i used do noise in Billowy Smoke but do not recognize rest field.( I have rest field) it looks like world noise. and i found this docaument while i was looking for it. (https://fxnomemo.blogspot.com/2015/07/volume-displacement.html) but i'm not sure how to use it in SOP(Cloud Noise, or Volume Vop) Can someone tell me?
  2. I used to use distribute simulation(pyro) but there was a problem like bounding box error. for expample, this link There is a problem with the boundary of each bounding box. so It hasn't been used well since. Do you tend to use this a lot?
  3. thank u for let me know that!
  4. sorry, I did not write that I used it Font node. i'd like to use this on Font node. roundDec_example.hipnc
  5. I want to get number rounding to the second decimal place. like this -1.2345 -> -1.23 i was do that in Houdini 16.0 : But I cant do that in Houdini 16.5 how can I? sorry, I did not write that I used it Font node. i'd like to use this on Font node. roundDec_example.hipnc
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