Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won


satoru last won the day on January 1

satoru had the most liked content!

Community Reputation

34 Excellent


About satoru

  • Rank

Personal Information

  • Name
  • Location

Recent Profile Visitors

1,274 profile views
  1. Copy and Transforming in COPs

    Random placement using Cellular noise. cop_random_tiling_v2.hipnc
  2. Copy and Transforming in COPs

    It is way to do with Vop cop. cop_tiling.hipnc
  3. If it is a curve extracted from the surface, you can determine the direction with the inner product of the original N and the new N. I am sorry if it is a misunderstanding. perpenticular_tangent_polycut_sy.hipnc
  4. It is another way. However, this method does not work unless it has a structure that can be converted to a mesh. perpenticular_tangent_sy_2.hipnc
  5. constraint orient problem

    Like this? rot_constraint.hipnc
  6. If you connect Transform SOP to Prev_Frame, It scales Linearly. linear_scale.hipnc
  7. @martinkindl83 Thank you Martin for verifying this! It is a problem that arises when I use a newly added cut-point as an inner point. The problem was avoided by checking the inner line again. DissolveInside_sy_fixnestedline.hipnc @toadstorm I also like your way.
  8. Intersection Analysis Sop can get good results when used with Intersection Stitch Sop. DissolveInside_sy.hipnc
  9. lightning growth

    Your geometry is not connected, First I tried connecting each pieces. Next, slim the trunk and find the distance from start point. And cut geometry using that distance attribute. lightning_Grow_sy.hipnc
  10. Wall generation from wireframes

    I challenged wall generation. maze_sy.hiplc
  11. Distance on Mesh

    It is now possible to get surface distance from the softselection with the new function of H16.5! geodesic_distance_softsel.hiplc
  12. I tried sorting with VEX. sy_sort_points_along_edge_group.hiplc
  13. U coordinate on closed prim

    I think primuvconvert function will be helpful for intrinsic uv attribute. An example of code to get relative distance between the vertices. // Run Over -> Points int prim; vector uv; xyzdist(0, @P, prim, uv); int mode = 4; // PRIMUV_UNIT_TO_UNITLEN u@uv_profile = primuvconvert(@OpInput1, set(uv.x, 0.0), prim, mode);
  14. Golf Ball

    Bevel and Inset. golfball.hiplc