Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About jmquintela

  • Rank

Contact Methods

  • Website URL

Personal Information

  • Name
  • Location

Recent Profile Visitors

1,091 profile views
  1. Reload Geometry

    Apparently I didn't test it enough, I just set a few node and a simple rop... but when I try a fetch chain with batch between them it didn't work.... also How can I print something to console form the reload.py file so I can debug if the script is running properly..?? I attach all files in a zip .. remember too the reset the $JOB path.. reloadtest.zip
  2. Drive bone rot by another bone rot

    Sorry for the very delayed answer, too much work this days... I checked the vop version and it was worked perfectly, I did split the rot value touse the Y axis only, If you can check if it's the correct way of doing it would be awesome( in case there is a better/easier way..), but it worked at least.. but about the vex example I try to make it work but I could, also I try to find docs on the updatedescendanttransforms() function to understand it better but I couldn't.. also didn't get where in the code I target the point wich I'm going to transfer the rotation and also how I can target just one dimension of the rotation to it( as I did in the vop)... I attach the houdini file .. TRigTestOdF_v22.hiplc
  3. Reload Geometry

    Thanks Adam!, I'll try this .... edit:I try it and it's working like a charm as you say. .. thanks a lot for it :D!, you save me a lot of time!
  4. Reload Geometry

    Hi, I try to run a python script on the Post render script on a File Cache node to make shure the node data gets updated when passing to the text node( I'm having this problem when doing a chain of fetchs in a rop ) .. I add this on the script box ... execfile("$JOB/scripts/reload.py") ... and check Python lenguaje , and the script has this : import hou hou.parm("reload").pressButton() iis not working, what I'm doing wrong?
  5. Drive bone rot by another bone rot

    thanks a lot!, andthank to Mateo too!, I'll check on those and tell you How it went
  6. Hi , I'm doing this arm Rig, I need to transfer the wrist rotation around it's axis to the rotation of two other bones that are parent to the forearm(white Line), I'm trying to do this in the rig VOP I need to get the ROT 0 Value(The rotation perpendicular to the axis form the wrist to the forearm), I try to much time to find the right nodes, some ideda to hunt for this value would be awesome. with that Value I'll by able to do the rest with the get and set points. if there is other Vex or Sop KINEFX way of doing.. anything that can get me going on this problem , thanks!..
  7. Retargeting Animation with no T pose

    thanks Atom!
  8. Hi, Let's say I have an Fbx imported animation , this animation has the capture pose and also the animation itself, But the animation doesn't have any T pose in it, so I can't do a proper use of the Rigmatch node, since I need to connect the animation to it as is supposed to. wich route should I take in this case to retarget?? is there something that can be done since I already have the T pose , I imagine placing it into a frame in the animation(How?) or there is another better solution?. ...I keep looking and found the solution at the docs : https://www.sidefx.com/docs/houdini/character/kinefx/retargeting.html
  9. Ik solver VOP problem

    *Problem fixed, I create a blank file with the solver and it was working, so that give me the hint that was something in the old file I built, so I digg into the asset manager config and change some setting there so the vop nodes would update correctly from their latests definitions , and all worked again. Hi, I use the IK VOP solver to build controls for a skeleton finger, it was working OK on houdini v18.5, but when I pass to 19 is not, It doesn do anything , I'v been looking where is the problem but I can't seem debug it. I attached the file, the Vops solver is inside the marked red node. I updated this post pointing the nodes I'm having problem with with an image attached. ikSolver_V522.hip
  10. Scaling emitted rigid bodies

    thanks a lot Victor!,nice!
  11. Scaling emitted rigid bodies

    Hi, I wanted to know how to animate the scaling on a RBD emitter , I check the examples on https://www.tokeru.com/cgwiki/index.php?title=HoudiniDops , I look at this two examples files ,how to emit rbd(https://www.tokeru.com/cgwiki/index.php?title=File:Emit_packed_rbd.hip ) and how to scale a non emitted rbd (https://www.tokeru.com/cgwiki/index.php?title=File:Rbd_deintersect_via_scaleup.hip ) but I don't know how to mix both. Any tip?
  12. Autorig tongue problem

    Hi, I have been getting problems with the autorig window, modules disappear ( advanced face rig , quadruped ..on 18.5) or options are missing(tongue options of advanced face rig..17.5).. anyway, I manage to build a Biped rig with the advanced face module on 17.5, I've a JSON file almost ready to load and hit generate rig (attached), but since the options for the tongue on the advanced face rig menu are hidden , I have this entry missing on the line 1352 "tongue": {}, I guess this is the field I need to fill so the tongue module can pick a specific geometry for the tongue.. Can someone with a full autorigg json file post it to paste the correct data ?, that would fix my problem to generate the rig I hope. Bye! Char_1_Salvador_175_V44.json
  13. Hi, I can't find the auto rig advanced face module on houdini 18.5 , is it me or it's gone??
  14. save/export uv coordenates

    How Can I Make this process with ROPs?, I mean if I have a bunch of geo on the scene is a pain to be saving each one if there are any changes.
  15. Isolate just a point from point rings

    Hey Thanks Jeff!, I'll look what marvel you did there!... the uv's look great.... Yes I try to stay out of loops because of the speed, I got a I7 , 16gb ram, gtx980 recently, very good machine .