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Everything posted by garethuk

  1. Hi, I am trying to pre fracture a branch like piece of geometry. But I want the fracturing to be relative to the curvature of the branches. I understand that normally, for example with a plank of wood, you would scale down the wood plank in 1 axis, apply your voronoi fracture, and then scale the wood back to its original size. This would give you a splintered wood like effect. This is what I want on my branches, but I can't figure out how you would apply this on geometry that isn't aligned in anyway to a single axis. I'm going to guess matrices would be involved? Any help is greatly appreciated ! A scene file and the geometry file attached. branch_fracture_1.hipnc branchGeo_244.bgeo
  2. Hi, I am currently using a free trial on the google online rendering program zync. I can upload our project directory fine, except for a sequence of smoke_.####.vdb files. These files are actually named smoke_.0001.vdb, smoke_.0002.vdb etc (and maya will convert the hastags into numbers). However zync is giving me the following error in the maya log window. Any ideas what is going wrong? NOTICE: File not found: E:/Documents (E Drive)/Uni_Work/Major_project/Maya/Project_lighting/Shadow_Puppets/data/vdb/chimney_smoke_101/smoke_.####.vdb
  3. Hi, I am building a PC for personal Maya and Houdini related work ( I am on a computer animation degree ). Is the Gtx 750ti okay for my graphics card, because on the Houdini 14 supported graphics cards page (http://www.sidefx.com/index.php?option=com_content&task=view&id=2680&Itemid=390) it is not listed yet I believe it is a pretty good card for the price? Also if I was able to upgrade any of these parts, which would be my best investment, for example i7 over i5, or doubling the memory, or even upgrading the graphics? Here is my build, on a budget of around £700: Intel i5 Asus H97m-E motherboard Kingston SSD 240GB 1TB Hardrive 8GB Memory GTX 750Ti Any suggestions greatly appreciated