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jackassol

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About jackassol

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    dasdasd

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  1. Hi i am emitting crowds every 60 frames with the impulse activation "$F%60 == 0" in the crowdsoure. Now I have the problem that my ragdoll constraints are just appearing in the first emitted ragdolls. All that comes after don't have the ragdoll constraints anymore and the parts fall apart. Is there a solution for this? All the best and Thank you! jack
  2. vellum - target position - dynamicly

    amazing tomas!
  3. vellum - target position - dynamicly

    ok - one more question: how can i use a separate goal/geo which is animated? How can I change the link to to a "self-made" goal?
  4. vellum - target position - dynamicly

    perfect. thanks
  5. vellum - target position - dynamicly

    Thanks - Atom. I dont wanted to touch/animate any forces, because my scene is way more complex. It should move/morph to an specific target/rest position - or even better - an animated restposition. Is that possible with vellum? Its the same like the "Cloth-target" in the older houdini versions. Like here:
  6. Hello guys - may its really simple, but how can I animate a soft/dynamic movement transition to the starting point of my vellum animation? should go dynamically - not with blendshapes! Basically like the targetstiffness/ targetposition we have in gains. Is that possible with vellum? I uploaded a file... Thanks back.hiplc
  7. Hi, i am emitting vellum geometry over time. My problem now is that i can not add the hires geo back to every emitted (new) geometry. It just working with the first one. I was trying to do something in the foreach loop with no luck. Is there a simple solution for this? BTW - i uploadet the file also All the best for each.hiplc
  8. Hej guy i wanted to remesh my geo in a specific direction. Is there a way to do this with splines as an direction or anything else? Whats the best approach for this? All the best. remesh.hiplc
  9. Hej guys - im trying to rotate an agent clip 90 degrees with an transform note. But this transformation did not align in the crowd simulation itself... Does anyone has a simple solution how to do it? BTW- i attached my scene here: odforce.rar
  10. Hej guys - im trying to rotate an agent clip 90 degrees with an transform note. But this transformation did not align in the crowd simulation itself... odforce.rar Does anyone has a simple solution how to do it? BTW- i attached my scene
  11. Grain Break + Mesh Break

  12. Hej i found a cool video on vimeo: I was wondering how to achieve this effect. At the first moment it looks like a hires model with a lot polygons which got displaced? But i'm not sure here.
  13. Grain impluse activation later

    Hello guys, i have a grain sande box with is starting to simulate at the first frame. I need later after 600 Frames. In the " impulse activation tab" i have here $SF==1 What should i add to activate it at frame 600? Best jack
  14. Hi - i created particles colors with the Attribwrangle VEXspression: // Color from Bounding Box @Cd = relbbox(0, @P); this code basicly created a bounding box based on all particles positions in the scene. (it changes the color - because the particle are moving in space) How to define an own bounding box (size of the bounding box) - based on primitive-cube for example? All the best bounding_box.hip
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