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jackassol

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About jackassol

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    dasdasd

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  1. For each - randome point group.

    thanks - but this does not randomize the points for each object ...
  2. Hej guys - I am looking for a wa y to add randomly 2 points to a point group in a for each loop (different points for each copied piece) Does anyone know how to solve this? Best jack group.hiplc
  3. Hej guys- I am looking for a way, to move the pivot of a "transform node" to the bottom of the of an animated! geometry. What i tried: It's working, but only in the first frame - since my object is moving the left - the pivot don't move with the sphere. Any ideas? Best jack
  4. Hello, Does someone know, how I drive the Vellum "attach to geo" @Stiffness parameter - based on an animated Cd attribute? Tried all-day - no luck with sop solver :-( Files attached: animated.hiplc Best
  5. If / Else group - VEX

    I'd like to know the best way to use If Else type statements in Vex code. What I wanted to achieve: if( in the group name "inside") { @stiffness = 1; } else ( not in side the group name "inside") { @stiffness = 1000; } What's the correct vex code for this function Vex? I don't get this working. best jack
  6. control GRAIN breakthreshold via attribute - not working

    Could anybody take a look? I don't get it to work. Thanks in advanced. jack
  7. Hej guys - I am cutting a tube with a spline. Now I need to make this cut exactly on another geo: The problem is, that I have more pieces on the new object ( 2 secons picture). Is it possible to transfer the amount and order ( name, piece) of the " cuts" 1:1 to the second object? So that the second object has also just 7 pieces ( instead of 14)? FILE ATTACHED 1.hipnc Best jack
  8. Stick on collision - Ragdall

    Hej, yes bought this course. Really good. thanks for the file. It will help a lot. But it looks more complicated than i thought. How do I get this working on an animated collider/ rdb? Best
  9. Stick on collision - Ragdall

    Does anyone have an idea, how stick ragdolls on a collider based on collision? Best Jack.
  10. Hej guys - how can I access the break threshold in the grain solver via an attribute? I was trying to set the break threshold for specific parts in a sop solver with a primitive wrangle and it doesn't work. Does anyone have an idea of what I am doing wrong? Attached my scene aswell. Best Jack. grain.hiplc
  11. "For each" - Shift last keyframe

    Because i have over 70 copies in my original scene.... and it's important to have the ease in/out "spline" to control the speed ramps.
  12. Hej guys - I have a question. (i attached my example as a scene file) How do I shift a specific keyframe ( the last one ) - based on the "Iteration" in a for each loop? What I wanted to achieve something like this: All cubes starting together with the same speed to move - but they should stop at a different position ( based on the iteration) - (all ease out and ease in). It would be helpful to shift the last keyframe value in a for each loop. Is that possible? All the best. Jack 11.hiplc
  13. Hi guys - I have a simple setup where I used a restblendnode in vellum to source a new vellum rest. Now i need this restblend based on the Cd attribute. I dont get it working.... :-( I attached my file. Could someone help? rest_blend_cd.hiplc
  14. for each-point deform in h17

    no one advice or tipp?
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