Jump to content

jackassol

Members
  • Content count

    102
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Everything posted by jackassol

  1. BLEND NORMALS

    Hello, i added a simple Spline und copied some rectangels on it. (PICTURE 1) Now i wanted to blend the normals, so that the bottom rectangels always have the direction of the ground (PICTURE 2) Does anyone know how i can do this? i posted my hip file aswell best spline.hipnc
  2. BLEND NORMALS

    wow - really cool - is there also a way to define the falloff? @konstantin magnus
  3. procedural walk rig

    Hello guys - does anyone know how to build an procedural walk rig or have some tips to how to get something like this? best
  4. procedural walk rig

    Thank you very much guys, i followed this tutorial - but i had some problems to rebuild it. Could be a version problem between H11 und H15. @rich_lord is your setup working in H15? best
  5. Hello guys, i copying geo on a spline und control the scale of the copied pieces with a ramp. (picture 1) Now i wanted transform each piece to the "ground" - the bottom border of each peace, should be at the same height. (picture 2) How i could do that? best! copy_222.hipnc
  6. CopySOP - move pivot of copies

    awesome works - is there also a possibility to control the rotation of "each" piece with a ramp?
  7. Hello guys, i have a simple setup with an dop network. For some reasons i lose my normals? (not sure) when my geometry is calculated over the dopnet. I wanted o copy some tubes on the "big tentacles" but the copied cubes did copying in the normals direction. Picture 1: wrong normal direction after dopnet Picture 2: right - i want to achieve this i uploaded my file here swell best
  8. Copy in normal direction don't work

    next problem: The normal direction is changeing after the first frame . Does anyone know how to fix that? Picture 1: right - i want to achieve this over the hole animation Picture 2: wrong normal direction after the first frame
  9. Hello - is it possible to scatter points on a surface from a melting object without jumping points? What would be the best solution for this? Thanks
  10. working. Thx sooo much!
  11. i could not not get it. maybe you can uploaded an example file? best regards
  12. hello guys, i wanted to control the tickness of a polywire node based on a color attribute. - does anyone know how to mange that?
  13. I uploaded the file -> TEST_SCATTER.hip
  14. You mean the last file from this topic ? I tried this, but this does not work with an changing topology.
  15. Sand Dunes

    Hello guys - i want create Sand Dunes like in this Picture: I startet to create a simple Perlinnoise in a Point-Vop to Displacement geometry along the normal. Now i need a control over the Luminance/Contrast of the Noise Perlinnoise with a Ramp Parameter to set this sharp Edges at the top of the dunes. Do you guys think this is the best approach to creating this?
  16. Sand Dunes

    Hello guys - i want create Sand Dunes like in this Picture: I startet to create a simple Perlinnoise in a Point-Vop to Displacement geometry along the normal. Now i need a control over the Luminance/Contrast of the Noise Perlinnoise with a Ramp Parameter to set this sharp Edges at the top of the dunes. Do you guys think this is the best approach to creating this? displace.hip
  17. Hallo, i am scattering points on a surface of a tube to clone cubes on it. Does anyone know how to offset the scatter point position more to the inside of the Tube? Thx guys!
  18. Hello im playing around with Flipfluids und having some Pop-Forces applied. I tried to ged an effect like: Particles which are more far away from an Object(centre of the scene), need an higher Gravity. Does anyone knows how to do this? Best jacka
  19. hello guys - I have a flipsolver wich is driven bei an pointvop. Does anyone can say how I can add gravity only to the active particles of my simulation (white particles) and not to all? I also wanted to animate the Emitter Position, but is doesnt work for me. FLIPSOLVER.hip
×