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Everything posted by jackassol

  1. apply gravity only on active particles.

    Thx - but i think i did not get such an nice "impact-splash" as in the flip solver solution. My problem is the rotation of the Emitter - because im using a 3-Float Vectos-Node to define the velocity direction of particles. Is there an solution to connect/stick the Vector-Value (Direction of Particle velocity) with the rotation of my Emitter?