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Everything posted by jackassol

  1. FEM attached to wire - solver.

    Hej guys, I was trying to attach a fem object to an wire solver ...with no luck. I wanted to achieve something like a „Pendel“ with a fem object attached. i know it’s easy possible in vellum , but it’s was to unstable. Any tips here to achieve this? best jack.
  2. ragdoll fluid interaction possible?

    no solution found so far...:-(
  3. ragdoll fluid interaction possible?

    Hey guys, is there any way to get ragdolls interacting with flip fluids? I was trying to let some crowd agents to float on on the fluid surface with no luck. They usually started to explode and fall sport when they hit the surface. Whats the best workaround there? Is that even possible ? best jack.
  4. ragdoll fluid interaction possible?

    I have still no luck with the feedback scale parameter, really unstable. I don't get the ragdoll floating smoothly on the surface of the fluid. I attached my file... Is there any other solution? best floatib.hipnc
  5. ragdoll fluid interaction possible?

    I use a flip solver. I also tried to play with Feedback scale but with no luck on a stable simulation. i have around 100 agents ... Never heard about the fluid force mode. Will give it a try. best jack
  6. Hej guys - I am looking for an option to activate a ragdoll state by another ragdoll simulation. In other words crowd transition based on ragdoll collisions. Is this possible? Best Jack
  7. Hej guys - I am looking for a way, to add a goal position for flips after a specific time. What I basically want: the fluid is "falling down" ......after 50 frames.....flow back to the initial state ( but dynamically - each point exactly to its original/initial start position) I know this is well possible with grains via these attributes: targetP , targetweight ,targetstiffness With "popsteer" and "popattract" i could not got is work, because the particles never really stopped moving smoothly. I attached the file:scene.hiplcscene.hiplc Some an idea? Best jack.
  8. Hej guys - I am looking for a wa y to add randomly 2 points to a point group in a for each loop (different points for each copied piece) Does anyone know how to solve this? Best jack group.hiplc
  9. For each - randome point group.

    thanks - but this does not randomize the points for each object ...
  10. Hej guys- I am looking for a way, to move the pivot of a "transform node" to the bottom of the of an animated! geometry. What i tried: It's working, but only in the first frame - since my object is moving the left - the pivot don't move with the sphere. Any ideas? Best jack
  11. Hello, Does someone know, how I drive the Vellum "attach to geo" @Stiffness parameter - based on an animated Cd attribute? Tried all-day - no luck with sop solver :-( Files attached: animated.hiplc Best
  12. If / Else group - VEX

    I'd like to know the best way to use If Else type statements in Vex code. What I wanted to achieve: if( in the group name "inside") { @stiffness = 1; } else ( not in side the group name "inside") { @stiffness = 1000; } What's the correct vex code for this function Vex? I don't get this working. best jack
  13. control GRAIN breakthreshold via attribute - not working

    Could anybody take a look? I don't get it to work. Thanks in advanced. jack
  14. Hej guys - how can I access the break threshold in the grain solver via an attribute? I was trying to set the break threshold for specific parts in a sop solver with a primitive wrangle and it doesn't work. Does anyone have an idea of what I am doing wrong? Attached my scene aswell. Best Jack. grain.hiplc
  15. Hej guys - I am cutting a tube with a spline. Now I need to make this cut exactly on another geo: The problem is, that I have more pieces on the new object ( 2 secons picture). Is it possible to transfer the amount and order ( name, piece) of the " cuts" 1:1 to the second object? So that the second object has also just 7 pieces ( instead of 14)? FILE ATTACHED 1.hipnc Best jack
  16. Stick on collision - Ragdall

    Does anyone have an idea, how stick ragdolls on a collider based on collision? Best Jack.
  17. Stick on collision - Ragdall

    Hej, yes bought this course. Really good. thanks for the file. It will help a lot. But it looks more complicated than i thought. How do I get this working on an animated collider/ rdb? Best
  18. Hej guys - I have a question. (i attached my example as a scene file) How do I shift a specific keyframe ( the last one ) - based on the "Iteration" in a for each loop? What I wanted to achieve something like this: All cubes starting together with the same speed to move - but they should stop at a different position ( based on the iteration) - (all ease out and ease in). It would be helpful to shift the last keyframe value in a for each loop. Is that possible? All the best. Jack 11.hiplc
  19. "For each" - Shift last keyframe

    Because i have over 70 copies in my original scene.... and it's important to have the ease in/out "spline" to control the speed ramps.
  20. Hi guys - I have a simple setup where I used a restblendnode in vellum to source a new vellum rest. Now i need this restblend based on the Cd attribute. I dont get it working.... :-( I attached my file. Could someone help? rest_blend_cd.hiplc
  21. Hej guys - i was trying to add a foreach-pointdeform to a grain pre-fractured geo in h17 and it did not work as in h16 anymore. How can i pointdeform each fractured piece after the simulation? All the best jack foreach.hipnc
  22. for each-point deform in h17

    no one advice or tipp?
  23. Pyro / Volume Kill

    Hej guys - I am looking for an easy way to kill volume/pyro based on a bounding box in DOPS. Couldn't find anything how to do it. Any tips?
  24. Hi i am emitting crowds every 60 frames with the impulse activation "$F%60 == 0" in the crowdsoure. Now I have the problem that my ragdoll constraints are just appearing in the first emitted ragdolls. All that comes after don't have the ragdoll constraints anymore and the parts fall apart. Is there a solution for this? All the best and Thank you! jack