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michael last won the day on April 15 2019

michael had the most liked content!

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About michael

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    The Deaf Stamp!
  • Birthday 09/27/1971

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  1. Dual mesh to Voronoi mesh

    Lets try to keep things civil great examples!
  2. Houdini 17 Wishlist

    when a video is private we can give the password out to Alpha/Beta/Whatever users, then just switch it to 'Public' when it's ready and we don't have to update any links etc. this is why we don't like things going public before they are ready :|
  3. Houdini 17 Wishlist

    @koanix5 we have been careful, but this was obviously an error - I'd have thought there would be enough general good will to make people let us know about mistakes like this rather than post something that was clearly not ready for the public.
  4. Houdini 17 Wishlist

    I know everyone is excited to see the next version of Houdini - but posting CONFIDENTIAL material will not be tolerated,
  5. expressions and rigging

    typically you'd use bones for deformations but expressions at the SOP level are good for transforming geometry
  6. Common Sense

    I think this thread has run out of steam... lets all move on.
  7. When is a network too complex?

    I've often looked back on the network(s) I'm using and thought "shit - this is crazy" and tried to go back and simplify - it's a good idea generally but it's a mistake to look at Houdini's node network(s) and think there are 'too many nodes' every DDC app worth using builds the same insanely complex networks - the difference is Houdini shows them to you...
  8. Stack of fishes. FEM or Grain?

    you can also try the good old wire object make the wire 'width' thick enough to represent your fish, then just sim the wires, capture/deform the fish with the wires: used this here:
  9. Camera missing 'LookAt'

    yep - Path parameter has been hidden also - there is a Follow Path tool on the Constraints shelf. I think there might be a bug with the focus handle but you should be able to put an expression in that parameter to measure the distance between the camera and the object.
  10. Exporting Houdini Rig to Maya

    nope. you'll not find this is any DCC app the best you can do is export from Maya as FBX and use that as I guide to rebuild the rig.
  11. Camera missing 'LookAt'

    the LookAt parameter has been deprecated in favor of the new CHOP based constraints. (it IS still there if you Edit Parameter Interface and show hidden - but use the constrains instead)
  12. Houdini 17 Wishlist

    this is a nice RFE - please submit it
  13. Houdini 17 Wishlist

    please submit these as bugs/RFEs
  14. Rigging the clavicle to follow arm?

    here is one way clavicle_follows_wrist.0.hip
  15. RGB to Kelvin

    this looks pretty good: http://www.tannerhelland.com/4435/convert-temperature-rgb-algorithm-code/