Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

3 Neutral

About akelian

  • Rank

Personal Information

  • Name
  • Location

Recent Profile Visitors

1,228 profile views
  1. The Book of Shaders in Houdini Vex

    Great shares, do you happen to have this sample available? @Librarian
  2. Does anyone know an alternative to efit in hscript ? I want the same behaviour to scale down the sensitivity of an asset parameter, with unclamped range.
  3. UV's carve problem

    rude and blind...
  4. Great idea. Would you mind hosting the code on Gitlab or else ? I'd like to contribute but using odforce attachments will soon become a mess.
  5. I might be wrong but you should normalize the Normal vector first no ? vector moveAlongV(vector position;vector norm; float dist){ return position += normalize(norm) * dist; }
  6. Houdini Expression Editor plugin

    Great thanks a lot. This should be doable no ? I'll look into the code
  7. Make A Belly Bounce?

    For a simple FEM setup I think you are looking for the pintoanimation parameter. Add it to the points you want to stick to your rig (invert of the belly) in SOP. Source: http://www.sidefx.com/docs/houdini15.0/nodes/dop/solidobject #attributes
  8. Melting // FLIP

    Really cool stuff Ivan ! Thanks a lot alksndr, I didn't know you could "separate" fluids using a sop solver, that's really what i was missing I think, going to retry my setup now. I will post the result here if interesting
  9. Melting // FLIP

    Thanks but I know that, and that's not what i'm looking for.
  10. Melting // FLIP

    I cannot find how. The VEX condition on a Pop force as in Benn's Tutorial. Using Pop VOP & Using a Pop Speed Limit... The problem seems that once a part gets activated everything falls down without breaking into different parts per viscosity/velocity.... If any one has a clue!
  11. Melting // FLIP

    Sorry I was not very clear, I want an object to be able to partially melt without the unmelted falling down Here is a sketch of what i mean. I found a thread on OdForce where someone had tweaked the FLIP Solver so that Velocity is upgraded before the Integrator. Quite old and I wasn't able to manage the same setup on FLIP H14 Hope it is clearer. I'd love just point outs on how it could be done. DOP is the part of Houdini I feel the less confident for now, especially Gas, I don"t quite understand all of them.
  12. Melting // FLIP

    Hello Everyone, Since a few months now I've been learning Houdini more and more. A really good tutorial that introduced me to FLIP and DOP/SOP interaction recently was BW Design's Angel. But since then I've been trying to recreate a real melting effect as in this video in houdini without luck. What i'm looking for is a way to lock some particles but still have them interact with others (I managed to lock the velocity on some using gas but it looked strange), and also as you can see in the video, the sense of surface layers... I don't know if i'm really clear there, tell me if I'm not Thanks
  13. BulletSOP 2.0.15

    Awesome work Milan. I have hard times trying to compile it for Mac using Chis Rydalch's unstructions. Did it changes on this version? I've used it on mac in the past.