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About marles

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  1. PDG - SOP Environment variable

    Yes, that works, thx vtvtr !
  2. Hi everybody, i created custom environmment variable in PDG ($WIPCACHE, $PUBCACHE), with the 'environmentedit' top node. But now i would like to use these variables in other context (sop / rop...), when i put $WIPCACHE in a parameter it doesn't recognize my new variable. Do you have an idea to export the variable created in top into the o ther context ?
  3. Optimize Pyro Container, H17

    hey @Homestudio29 if you want to avoid this error message you have to write "vel" into the "binding to export" parameter on the snippet vop node. That allows you to export/rewrite the vel field, otherwise you are only able to read this one and you get the error message.
  4. H17: Pump FLIP with the new Fluid Source Pipeline

    It' ok, i was just a silly boy, i plug in the wrong input of the flip solver, i was in the particle vel, and the rigth one was volume vel.
  5. H17: Pump FLIP with the new Fluid Source Pipeline

    I have created my pump source, chere i can see my pump field, v field etc.... But then when i connect it to the DOP volume source in pump mode, the volume source get an error to recognize the pump field. Any ideas ?
  6. Hi guys, I have a question concerning the new fluid source in H17. How can i create a pump source from curve (point) to drive a FLIP simulation (technique used to create a boat's wake effect) with the new fluid source pipeline. I'am really confused about the new pipeline, and don't really understand the benefics of that changement. I used to create this simple pump field in H16 with the old fluid source SOP. But now i can't find the way to recreate that, should i use Flip source SOP (can't make it work with curve as input), or the pyro source SOP ? Please if you have any idea to spread this technique in the new Pipe it would be awesome. I'am stucks and tried a lot of setup but no luck. Thx
  7. WIP - ok++'s softbodies RnD + .hip files

    Thanks for sharing your file ok++ ! Awesome work !
  8. Pyro sim drastically changing in higher res

    Thanks both for your informations. I will definitively have a look to the upres workflow and learn it, i'm wasting to much time try to get my high res which doesn't match at the end.
  9. Pyro sim drastically changing in higher res

    Personnaly, to avoid the messy flowing of my pyro sim, un reduce the gas released. But tha'ts not a good deal i think.
  10. Pyro sim drastically changing in higher res

    OK Yon, Thanks for your reply. I will have a look to this "upres" workflow, because the "division size" setting blow my sim. Is there a relation between division size and "gas released" parameter ? because when i increase the resolution my sim changes like if there was too much gas released in the combustion.
  11. Pyro sim drastically changing in higher res

    I have exactly the same issue, and i was wondering how often the "Gas upres" node is used comparately at the simple division size setting. I mean, does the fx artist which works in studio use the division size to make the sim in high resolution or does he use the Gas upres node ? Because in my mind (certainly wrong idea), the upres workflow was "obsolete" ?
  12. Hi, there is some new stuff, After few test i noticed when i disable the "particle separation" in the flip solver (particle motion tab), i don't have anymore this probleme (the volume doesn't reduce). That's cool but i'm a bit confused because i don't understand why the particle separation option make my volume reducing ? If someone can explain me the reason, it would be great
  13. Hi everyone, I got an issue with the particle sepration setting. I'am making a vortex in flip, when i set my particle separation to 0.1 to get a fast preview of my sim, all works well. But then when i set the particle separation to 0.05, my simulation looks weird. It's look like the tank is loosing a bunch of his particles, and the flip's level surface get down. I don't understand why the particle separation breaks my simulation. I knew this setting can change a few things in your sim but here i'm loosing a lot of particles.... and it' happen all the time as i set my particle separation under 0.06 here is a flipbook of the simulation at 0.12 (no issue): https://www.dropbox.com/s/y36uz2oxl6jl7jv/RenderTest0.12.mov?dl=0 here is a flipbook of the simulation at 0.05 (issue start around the frame 96): https://www.dropbox.com/s/5w3uv9r3hzocc90/RenderTest0.05.mov?dl=0 Here is my hip: FlipWhirlpool02issue.hipnc If someone know how can i fix this isuue, i'm listening all kind of tips, Thanks a lot for your help (currently i'm not able to cache this sim properly). ps: if the quality video is poor, download the link, it's because of the dropbox streaming. Marles
  14. Hi Konstantin, Thx for your quick answer ! That's work like a charm ! Thx again
  15. Hi everyone, I would like to create point from volume but with a custom point separation, i mean have a different point separation by axis, like 0.5 in Y axis and 0.2in X and Z axis. I couldn't find how manage it, does someone have some tips ? Thanks for yout help. Marles