
Dumarus
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Name
Tomasz
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Location
Poland
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Create an HDA with a user defined number of masks?
Dumarus replied to ManHatTan's topic in Tools (HDA's etc.)
Yes, it can be done using Python. -
Dumarus started following Animating volume with volume noise, Compile Block Inside HDA, How to get feedback infomation from an interactive node? and and 3 others
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Hi guys, I have a problem with the compile block inside HDA. I is working fine unless I add a second asset right after the first one. Then things go crazy because this second asset claims that the Stroke Node that is not even in the first compile block is not Compile compatible and it cannot cook. Should I isolate the stroke from the compile block? Tom
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- combile block
- hda
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Hi guys, I'm creating an interactive cutting tool and I have trouble getting node parameters in the HDA parameters. I have imported toolutils and as long as I import only the build-in functionality of the node (draw curve node) it is working fine, but when I want to add parameters created by that node to the HDA parameters it is not working. Anyone can explain it to me how to properly import node proprieties to HDA or just give me a hint of where to look for that info?
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Shame. It heavily affects crown-splashes that I make. The rectangle pattern is visible in the shape of the crown as well as in the shape of the retracting surface.
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Hi every one. Is there a way to get any other shape of flip tank? I can just simulate it in the tube and give it a time to settle, but it would be easier if there is an option to make tank cylindrical. Thanks. Tom
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It was easier than I thought. Way to do it is to use ropnode and @directory and @filesname to save it. Additionally, if you need to rename your files it can be achieved by using Create Attrib and strreplace command.
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Hi everyone. I have a problem creating the TOP that reads the file from the folder and saves them to the new folder after some simple procedure of reducing geo. I need to create "filename" attribute out of PDG filenames. Anyone could point me how to solve this? Thank you
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Hi guys. I have a problem with one of my HDA's. I have 3 parallel loops. The first one is looking for a number of iterations to run out of points and stop by triggering Stop Condition. The second and Third loop is using a number of iterations from the first loop. Problem is that the first loop does not update when HDA is inside a loop. I have to select the first loop output and then it works. UPDATE: I thought that the problem is that the first loop is parallel to the one dependent on it, but after I added it to the flow and it is before the 2 others it is still not updating. Any way out?
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Hi everyone, I'm building a HDA that will pick the the proper geo at the prims of the proper size, but I need the "else if" statement that is not available in hscript. What I need is the multiple if command that will output just one true value (there will be one true value actually). Is it possible w hscript? Best Regards Tom
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Thanks, Jesper. I manage to get it what is going on. The problem was the scene scale and flat models with no volume.
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Hi guys. I have a problem adding wind force to RBD Instanced Simulation. As far as I use only one force gravity or wind everything is ok. As soon as I apply second force something wrong is going on. For example, my leaves flow in the air and small ones act like crazy and fly very far away. Only thing I notice that everything was going fine, until I added pscale attribute to my copy stamp node. Maybe I'm doing it wrong and it is messing with DOP. Best Regards, Tom
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Hi, everyone. I'm new to Houdini. The question that I bring to you is not mine. I found it in the comments in a tutorial about Houdini volumes and would want to know the answer also. The question is: Is there a way to animate character made of volume and keep its volume noise parameter in a right place? As far as I know the volume noise is based on position, so animating it we are moving character, but noise is stable in its position. We could scatter points inside a volume in the base position and write it down using the attribute, then we could create volume out of particles and use our noise attribute to be read out of points. Is it possible, or I'm just making an unnecessary noise ;-) Best Regards, Tom
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- is it possible
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Hi, everyone. I'm new to Houdini. The question that I bring to you is not mine. I found it in the comments in a tutorial about Houdini volumes and would want to know the answer also. The question is: Is there a way to animate character made of volume and keep its volume noise parameter in a right place? As far as I know the volume noise is based on position, so animating it we are moving character, but noise is stable in its position. We could scatter points inside a volume in the base position and write it down using the attribute, then we could create volume out of particles and use our noise attribute to be read out of points. Is it possible, or I'm just making an unnecessary noise ;-) Best Regards, Tom