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Dumarus

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Everything posted by Dumarus

  1. Else if command

    Hi Anim. It is working like charm now. Thank you a lot :-)
  2. Else if command

    Hi everyone, I'm building a HDA that will pick the the proper geo at the prims of the proper size, but I need the "else if" statement that is not available in hscript. What I need is the multiple if command that will output just one true value (there will be one true value actually). Is it possible w hscript? Best Regards Tom
  3. Else if command

    Thank you anim. This place is great :-) I will test it out.
  4. RBD Instanced Simulation Wind Problem

    Thanks, Jesper. I manage to get it what is going on. The problem was the scene scale and flat models with no volume.
  5. Hi guys. I have a problem adding wind force to RBD Instanced Simulation. As far as I use only one force gravity or wind everything is ok. As soon as I apply second force something wrong is going on. For example, my leaves flow in the air and small ones act like crazy and fly very far away. Only thing I notice that everything was going fine, until I added pscale attribute to my copy stamp node. Maybe I'm doing it wrong and it is messing with DOP. Best Regards, Tom
  6. Hi, everyone. I'm new to Houdini. The question that I bring to you is not mine. I found it in the comments in a tutorial about Houdini volumes and would want to know the answer also. The question is: Is there a way to animate character made of volume and keep its volume noise parameter in a right place? As far as I know the volume noise is based on position, so animating it we are moving character, but noise is stable in its position. We could scatter points inside a volume in the base position and write it down using the attribute, then we could create volume out of particles and use our noise attribute to be read out of points. Is it possible, or I'm just making an unnecessary noise ;-) Best Regards, Tom
  7. Hi, everyone. I'm new to Houdini. The question that I bring to you is not mine. I found it in the comments in a tutorial about Houdini volumes and would want to know the answer also. The question is: Is there a way to animate character made of volume and keep its volume noise parameter in a right place? As far as I know the volume noise is based on position, so animating it we are moving character, but noise is stable in its position. We could scatter points inside a volume in the base position and write it down using the attribute, then we could create volume out of particles and use our noise attribute to be read out of points. Is it possible, or I'm just making an unnecessary noise ;-) Best Regards, Tom
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